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Soup Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #303 | 2.687 | 3.800 |
Concept (gameplay) | #316 | 2.404 | 3.400 |
Overall | #325 | 2.546 | 3.600 |
Adheres to jam theme | #330 | 2.546 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very nice! also I'm trying to spread the word about my game! so it would be great if every body could check it out! (and maybe even rate it!)
Very interesting idea and I liked it! It was simple but searching for ingridient to trade is a nice mechanic, only the long trip and the few stations (C, N & V) without any other interactions/sounds where a little bit boring. The achivments and point system at the end was very nice and satisfying, also the titles that the soup gets is quite interesting. Keep it up, because it is a really great game.
The only bug was the avatar at the beginning, I couldn't change anything but the randomizer seems to can do it
Thanks a lot for the feedback! At the beginning I planned to introduce a couple more locations (as mentioned in the description, the Castle and Graveyards packs were something I was considering), but of course I did not have the time. As for sounds, that's kind of my main weak spot (both sound design and music), and I left it at the very end, where, of course, I ran out of time.
Sorry for that bug, some friends of mine noticed it as well, but it was after the time ran out; for some reason the signals connecting the buttons cleared all the variables they were supposed to pass. Used to work, but that was the very first component I developed, and apparently it broke partway through...
You're welcome! It is still impressive to do that in this amount of time, so congratulations! And yes time... :) but it was good that you focused on the important part! Nice to see your interest to continue your game!
No problem, bugs happens and the same type of bug happend to me (it was a single number :(. And especially if you programmed it at the beginning. Keep it up!
Great, I really liked it!
Being able to create the character, the graphic style similar to Don't Starve, really nice.
Personally I would not have made the map so big and I would have made it limited but with more interactions, but it remains a personal taste.
Good job!
Thanks a lot for the feedback!
Unfortunately the procedurally generated terrain was one of the first things I implemented, and was supposed to come with a few more locations that would also be generated with the map (like more than one Village), but of course I ran out of time.
I honestly didn't even consider the comparison with Don't Starve, but I'll take is as a compliment ahahah
The world is still interesting in this way, to be done in two days really congratulations!
It reminded me of Don't Starve perhaps due to the camera and the character which is in 2D, and yes it is a nice compliment! :D
Grate game! Cool concept to explore all the different trades and recipes.
Tried to reach the edge of the world, failed miserably.
Thanks a lot dude, appreciate the feedback! Yeah, the world generation is infinite, so unless you reached the point where integer overflows, that would be quite hard!