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No Mabozi's Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #59 | 3.578 | 4.000 |
Overall | #61 | 3.690 | 4.125 |
Adheres to jam theme | #67 | 3.913 | 4.375 |
Presentation (visuals) | #112 | 3.578 | 4.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Maybe it's just me, but the controls are really touchy- a frustrating amount of input lag, and probably also a lack of fine control over your position with that high minimum speed and a sizable turn radius (AKA two sizable circles around your buggy (your turning circle) that you cannot get to because you have to be moving to turn, meaning if you try to move in a direction, the way you're already facing will influence where you end up, which can be frustrating)
I cannot figure out any way to recharge your batteries at your ship, meaning I seem to have to blitz the *whole* map in one go after multiple tries to learn the map and learn basically the speedrunning route. Gotta say, it's not easy! (Whether or not that's a good thing is up to the player, I suppose?)
As the illustrious mabozi the lll, I vote this game 9/10
Very cool game concept, you got multiple levels, a full game loop, UI and sound, impressive submission and adheres really well to the jam! Excellent job!
Thanks <3
Wow you did a lot here. I loved the vibes, music selection was cool and the game felt very well ordered. The movement was very zippy and sometimes that caused frustration. I think having the hitboxes for collection be a little more generous would have helped. I kept just missing and it was pretty punishing under fire. Lots to enjoy here. you did good.
Thank you very much!
Yes, the initial idea was to make it difficult, but the end result is probably more frustrating than difficult, I'll try to improve it! :D
Thanks for your suggestions.
Cool game!
Thanks! :D