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Artifact Hunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fits the Theme | #39 | 2.465 | 2.700 |
Gameplay | #42 | 2.008 | 2.200 |
Creativity | #49 | 2.191 | 2.400 |
Overall | #50 | 1.917 | 2.100 |
Art Style | #52 | 1.917 | 2.100 |
Audio | #56 | 1.004 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game! It's amazing to see how much you've done in just a week (even a save system :0 ).
I'd love to see some more refined sprites for the player/NPC's since the squares don't really fit the rest of the game, but great job!
Really nice job with the lighting! I would prefer to see some visual updates when I gather new artifacts - my glass boxes were always empty. Quest dialogs make it much interesting.
Firstly good job you have finish a game from start to end with a complete vertical slice. If i could give you some advice, the movement is a bit off but it's okay for the game. Other advice, try to avoid using mouse on the dialogue just put an action button (E) to pass to the nex t dialogue. And we don't need to close the dialogue without reading it. Also if you don't get time to add the setting screen, then remove the button. By the way good job i like the light effect and congrates you have finish deliver.
Neat little game. The art style was fun, though I wish the main character was something a little more interesting. I think making everywhere darker so that you really could only see with the flashlight would have improved the game a bit as it is very easy as it is. Not entirely sure how it fits the game jam's theme? maybe the piecing of the shards to create displays? Either way cool little game for the time crunch and as always there is room for improvement.
Thank you for your feedback! That is by far my greatest weakness (other than the lack of experience), I can not draw dynamic art (characters, animations, ect) so I decided against it for that and the lack of time I had.
A labirint full of stuff to grab. I played for a while
I think this was a good idea, but the character movement speed was so incredibly slow, It would really improve the game if that was upped :)