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Fall-Falls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Style | #36 | 2.846 | 2.846 |
Audio | #36 | 2.385 | 2.385 |
Fits the Theme | #36 | 2.692 | 2.692 |
Creativity | #41 | 2.615 | 2.615 |
Overall | #43 | 2.492 | 2.492 |
Gameplay | #44 | 1.923 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank you for the submission! It's tough to play the game because I did not get what to do, but I get the Tetris concept. I think it would be cool to be able to see blocks earlier to feel control over them. Players like feeling controlling things in the game and hate unpredictable gameplay. Nice graphics and green juicy ocean!
Thank you for playing our game. When I make games in the future i'll remember to give the players more controll in the game.
Going to parrot below comments here and say that it's very hard to tell what's going on and that's a bit detrimental to the overall experience. Other than the camera zoom-out, maybe make it clearer as to what house is coming next, as the indicator at the top of the screen is a tad hard to read visually, at least for one of the more detailed house pieces (the long rectangular one). Maybe having the houses be detailed 2d sprites (like in the thumbnail) could help with that. Something that could also help is having the floor lighten up on the platform to indicate where exactly the piece will fall.
This is a very interesting concept, almost like physics-based 3D Death Tetris, which is super neat. I'd love to see it fleshed out a bit more!
I'm glad that you enjoyed our game. I do agree that the indicators of which house that is going to fall can be confusing. The next time I am going to make a game I shall remember your feedback.
Definitely could've used a bit of zoom out as most people are saying. The game practically plays itself as is right now in part to really bouncy houses and being not sure where things are going to land. Would love to see it tweaked a bit as the art is great and the music was top notch! Overall for 7 days fun concept!
Thanks for the great feedback! I will keep that in mind for the future.
Quite nice game. It's just too dificult to handle it because of the zoom. If you move the camera back and showing more of the falling it will give player more control and make us feel that we can do something to win. Now it's juste luck. By the way voxels houses are great.
thank you for the feedback. We should have a more zoomed out camera. I will try to keep it in mind for the next game.
You are welcome.
If you got a bit of time i would apreciate to get your feedback on my proposal. : https://itch.io/jam/kindred-community-jam-6/rate/989211
Nice game and well made! I liked it, the 3d type art style really worked and the game was well made! The game was pretty hard until I realized that you told us the next house coming up, I think you should make that icon just a little bigger so it is a bit more obvious in the beginning. Also, maybe raising the camera or moving it back so the player could get a bit more of a view to see where the house is falling. But besides that, really nice job... and I was really bad at landing the red L-shape house!
i am glad you enjoyed it. And thanks for the amasing feedback!