We loved the style and thought that a rogue-like was a perfect direction for the loot theme. Our feedback is mostly centered around polish.
Keeping the map to a single location was a great idea for limiting development resource needs
Multidirectional attacks were really useful in fighting swarms of enemies, though movement and attack speed felt a little slow so it was a little cumbersome. You might try speeding these up to see if it makes navigation and fighting off enemies feel a bit more intuitive.
The loot system was nice, and being able to unlock new characters with different skills was great. Adding more variety in how they play (right now they feel basically the same with slight differences) would likely make the loot feel more valuable and with more of an impact on the gameplay.
Keep it up, and we hope you'll join us for the next Game Jam!
Comments
Really great work!
We loved the style and thought that a rogue-like was a perfect direction for the loot theme. Our feedback is mostly centered around polish.
Keep it up, and we hope you'll join us for the next Game Jam!
Great game! The combat feels really nice and the art and sounds fit very well. Walrus + Busterword is OP!
Very cute! Love the art & the choice of characters :)
My highest Gwop was 17, I'm assuming that's really good
I do wish the edges of the playspace were a bit clearer but otherwise great work!