Thank you!! I don't have much experience with combat systems/difficulty balancing but I've been working on making it a lot fairer for the post-jam version :)
For the time we had I think you did an outstanding job! Congratulations! I had several frame drops, but I think it's because of the webgl build tbh lol. But overall I loved it! In the shop the only thing I would change is the color of the buy button. I tried to click the item to buy it several times lol. I appreciate the sensitivity option, at first the camera was all over the place haha.
Thank you! I also noticed it in the web build even after some optimisations but that's jams for you! Thanks for the feedback, I'll keep that in mind going forward :)
Dope stuff man, really like the combat system. one concern is the mixing of close quarters/narrow hallways and a third person camera. Overall really solid stuff
Thanks a ton, anton! I definitely agree about a lot of the corridors being way too narrow, because of the time I just ended up using that demo level but going forward I want to support multiple levels and have them much more open :)
Cool game! I really liked the feeling of getting stronger and stronger slowly but surely. The art is also amazing! btw at one point, I somehow glitched into a wall. Overall great game!
Comments
WOW, i really like the 3d models. The sound has a pirate vibe but i like it.
The game is fantastic, go on.
The game is really difficult
Thank you!! I don't have much experience with combat systems/difficulty balancing but I've been working on making it a lot fairer for the post-jam version :)
Overall nice game. How do you manage something like this in only 72 hours?
Years of experience & lots of jams! :)
Extremely impressive work! Combat is simplistic but the fun exploration and progression make up for it. Going up stairs is pretty hard tho :p
Thanks, kind of my first time with a combat system! Totally, it's definitely more suited to those larger open areas :)
For the time we had I think you did an outstanding job! Congratulations! I had several frame drops, but I think it's because of the webgl build tbh lol. But overall I loved it! In the shop the only thing I would change is the color of the buy button. I tried to click the item to buy it several times lol. I appreciate the sensitivity option, at first the camera was all over the place haha.
Great job!!
Thank you! I also noticed it in the web build even after some optimisations but that's jams for you! Thanks for the feedback, I'll keep that in mind going forward :)
Dope stuff man, really like the combat system. one concern is the mixing of close quarters/narrow hallways and a third person camera. Overall really solid stuff
Thanks a ton, anton! I definitely agree about a lot of the corridors being way too narrow, because of the time I just ended up using that demo level but going forward I want to support multiple levels and have them much more open :)
Impressive work! The only thing missing is a lock-on feature since kiting monster is tricky.
Thank you! I agree, that's a great idea :)
The camera is a bit hard to manage, but rest of the game makes a really nice dungeon crawler.
Thanks a lot! Never really done any third person stuff before so it was a learning experience :)
Really awesome entry, Loved the music and enemy designs!
Thanks so much!
Great game, the movement is so smooth making the character fit perfectly into the world
Thanks, that's high praise! :)
Impressive that you put all this together in 3 days.
You're telling me?! Catpack is awesome! My favourite so far.
Thx ;)
Cool game! I really liked the feeling of getting stronger and stronger slowly but surely. The art is also amazing! btw at one point, I somehow glitched into a wall. Overall great game!
Thanks for the kind words! I haven't had that issue but I applaud you for breaking it :)
Nice 3D - Style - reminds me a bit of Fable 2 :-)
Great work - maybe we see us on the Podium-Places :-D
Thanks! I didn't think about that but you're right, now that you say it I see the resemblance :)