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johnjoemcbob

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A member registered Jul 03, 2014 · View creator page →

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This is really cool! I love the theming.

At first I thought the cloning was going to spawn another literal player object so you'd have to move them all at once and manage their offsets, but this is cool too :)

I wasn't expecting such a big world to explore, I can definitely imagine lots of interesting interactions with the cloning power there. Having a clone do the parking attendant job was really funny!

Without spoiling.. I really enjoyed how the outside world changes as you continue playing.

Lots of charm already, I hope you continue making it!

Imagine my surprise to find such a masterpiece at the top of my daily browsing of New & Popular incremental games!

I love this little pink blob, even if they did fall into a pit and even if they cannot stop mining.

Those asking for interactions are clearly not helping pit-pet get to and from with their dragging ability!!

🌝✨🕳

Nice! Unfortunately I still had the bug - It's when I Quit Round early but don't go to the store.

The other changes are definitely an improvement, though still a bit too slow in my opinion. I think it needs some automation or to multiply the bonuses by ~3-5x maybe?

Obviously depends what you're going for, I'm biased and prefer active games but I do think they still need automation and a good power curve.

Otherwise I think the store could be improved by having the current cost on the button too, or at least highlighting the ones you can afford.

I'm highlighting the negative stuff but I do think you have a really solid foundation here! I really like the music and overall vibe too.

Those sound like good changes! Feel free to reply if you upload an update and I'll try it out again :)

Interesting! I like the art style.

I think it's way too slow to begin with given how active the gameplay is though.

Also there's a really annoying bug with the Quit Round button - it doesn't seem to reset the timer for the next round, so the next one ends really fast.

I think to hook people maybe the current direct hit effect should be what happens every impact, and then make the direct hit even better. So there's immediately a lot of visual spectacle and you can upgrade a lot?

Nice prototype!

Definitely too easy right now, but also too slow I'd say. The upgrades didn't feel meaningful enough - I think if your power increase was way more obvious but the game was also way harder it'd feel better.

I also think you could theme the currency as power accumulation that you're sending to factories to produce the turrets, maybe even keep it as the win resource so there is some risk vs reward!

Love the art style and atmosphere, I think it has potential :)

Short and sweet! Nice work :)

Really fun incremental game! love the meta progression 

The single penguin joke retold throughout is hilarious

I laughed

Well, clown about that!

So wonderful!

I adore the art & writing, and of course the dapper frog gent :)

The little recipe rhymes are so good.

Please make the wind chimes ring when you run past them! I think that would be cute.

So so good!

Sorry, this was just a really quick sketch I made in a few hours.. It's not very functional :D

Thank you!


XR wise- I'm not the most informed but I've had a lot of fun exploring VR Chat on private servers with friends


Non XR-

HORIZON which I developed for the Guggenheim museum

A bunch of wonderful LIKELIKE-likes, 2d web based MMOs, ours is called the Biome Gallery

One of the first spaces we explored together was Red Desert Render, which was super inspiring in terms of multiplayer movement and discovery

Our friends over at Sickhouse / The Overkill are always exploring these kinds of spaces live on stream, with audience participation - check out their "Exploration Mode" series for tonnes of great recommendations

We were hanging out in v buckenham & Viviane Schwarz's Frog Pond last night


There are probably loads more but that's just off the top of my head, hope it helps!

You can use the mouse wheel to zoom the camera in and out! Perhaps that's the issue?

Such a cool concept!! So excited for the full release.

Thank you!! Ambitious is the right word haha

Thank you so much!

Thank you! :)

Thanks for the kind words!! I definitely understand what you're saying, those boats went in during my last few hours before submission lol. One of the problems with the reset is considering multiplayer, but I probably should have focused more on a single user's experience. The level goals were definitely a lack of time thing too haha, the heli-cockpits were meant to be more constrained and the mechs were designed to consume fuel originally too!

Hahahaha thanks!

Thank you Luke! <3

I had so much fun with this jam so well done again :D

Thank you so much! :D

Thanks for the kind words!

Thank you robin!!!! :')

Thank you tom!!! <3

The zooming wasn't supposed to be secret lol I forgot another control instruction :D

Thanks!

Thanks! I'm quite happy with the body swapping stuff. I definitely wanted it to be more challenging puzzle co-op stuff but way overscoped for a two week jam haha :D

Thanks :) The aesthetics were a big focus so I'm glad you enjoyed them!!

Thank you!

Thank you so much :D

Been looking forward to this one after seeing all your development in the discord! Great atmosphere from the outset. The grapple hook is so fun and so intuitive! Feels great to use. The sound effects are really good too. I could see it extended with different enemy types, the option to try and manage more ore collectors at once (risk vs reward) and player upgrades to buy.

Really great work though! Awesome.

Super stylish transitions. Awesome characterful portraits lol.

I love your in story tutorial. Greed was my favourite.

Such a lovely story and so well polished, amazing work!

The whole thing oozes style! Love the main menu to start off with. Really great little storyline and fun base defense gameplay. The shots feel very impactful and the hit indicators on enemies look great too.

Fantastic work! I hope you'll keep working on it :)

Cool tower defense game :) I like the little animation of each unity falling to the earth when placed lol. What you have so far is fun and well made, hopefully you can continue with it!

Great work

Thank you! Co-op puzzler was definitely the original design, with each player having different traversal tools and helping each other out a lot so I'm glad that still came through :)

Thank you for the kind words!

(1 edit)

Thanks for the feedback! I'm glad you were able to progress in the end

I added some further instructions about landing on the mech heads :)

Really cool menu! Lovely music. Great ship arriving effect too, the overall aesthetic is great. Lots of cool camera animations too!

I found the easiest way to win was to completely ignore the enemies and speed run destroying the turrets/enemy mothership while dodging a lot :D

Fun! Great work!

Cool immersive cockpit view! Lots of great effects and very satisfying to explode all those little people :D Love the in-world UI too!

Great work