Most of our feedback here is more to do with polish:
Given the time constraints, it probably would have helped to reduce the scope of the game early on and focus on what you know you could finish in time. Specifically rather than leaving in things like the Tavern and other aspects of the game that you didn't have time to finish, you could have removed them entirely and focused on the parts you knew you could finish so it felt more like a complete experience rather than an unfinished one.
Consider the user experience and design for the worst possible scenario. The font size in most areas is very small and hard to read - so be sure that anyone playing your games will have a good experience regardless of their setup.
The gameplay is really solid and cleverly designed. Again consider reducing the scope of your games in the future so you can more fully flesh out things like card designs (giving them more visual variety so enemy cards look different from item cards or attack cards, etc).
We would have loved to see loot have a greater impact on gameplay. Definitely understand that the time constraints were a major factor, but would offering different cards that added new items (health potions, one-time-use spells, etc) or weapons that you could use in battle could have had a more meaningful affect on gameplay and would have better aligned with the theme of the Jam.
We can't wait to see how this turns out once you've had time to flesh it out further! Thanks for participating, and we hope to see you in our next Jam!
Yeah, ideally they're supposed to be modifiers that can be used for attack and defense. Sorta like Gloomhaven's modifiers. But in practice I had trouble applying it to whichever card, and instead opted to just have it be an attack bonus.
Comments
Really love the concept and gameplay!
Most of our feedback here is more to do with polish:
We can't wait to see how this turns out once you've had time to flesh it out further! Thanks for participating, and we hope to see you in our next Jam!
This is really cool, great job! I like the random events
I wish the card types were differentiated a little clearer and enemy stats would update on the cards but obviously jam time constraints
I was confused by the cards in the bottom left of combat, are these bonuses you could add to cards you were playing?
Yeah, ideally they're supposed to be modifiers that can be used for attack and defense. Sorta like Gloomhaven's modifiers. But in practice I had trouble applying it to whichever card, and instead opted to just have it be an attack bonus.
Thanks for the feedback! I'm glad you enjoyed it.