I think that the art style, UI and music are harmonious. I enjoyed the game play and narrative, even though I lost due to the countdown. I would prefer the countdown to be more obvious to add a greater sense of urgency, maybe with some sound element? Also, I think the Yes/No option choices would be better to navigate with WASD and SPACE instead of the mouse so the mechanics are aligned with the rest of the game. Great job overall :)
Cool concept, felt like it was a tiny bit rushed though, which, of course, makes sense during the game jam. I think that if the doors and the items you need to bring (e.g. teddy bear, etc.) would not be at the same place and would be instead spread out throughout the house without any hints, that would be a much more intense experience! Great job nonetheless!
Comments
I think that the art style, UI and music are harmonious. I enjoyed the game play and narrative, even though I lost due to the countdown. I would prefer the countdown to be more obvious to add a greater sense of urgency, maybe with some sound element? Also, I think the Yes/No option choices would be better to navigate with WASD and SPACE instead of the mouse so the mechanics are aligned with the rest of the game. Great job overall :)
Cool concept, felt like it was a tiny bit rushed though, which, of course, makes sense during the game jam. I think that if the doors and the items you need to bring (e.g. teddy bear, etc.) would not be at the same place and would be instead spread out throughout the house without any hints, that would be a much more intense experience! Great job nonetheless!