The game is fun and has great art and story, but interactions and little bit controls could be improved for a smoother experience. overall best experience.
I enjoyed the puzzle mechanic and the story of laying the dead children to their rest.
I think you have to make it a bit clearer how to interact with the items. Also, the three rooms downstairs were a bit too busy to navigate well. The Yes/No questions when entering should be selectable via the keyboard since the mouse input doesn't mesh well with the rest of the controls.
I think that the art style, UI and music are harmonious. I enjoyed the game play and narrative, even though I lost due to the countdown. I would prefer the countdown to be more obvious to add a greater sense of urgency, maybe with some sound element? Also, I think the Yes/No option choices would be better to navigate with WASD and SPACE instead of the mouse so the mechanics are aligned with the rest of the game. Great job overall :)
Cool concept, felt like it was a tiny bit rushed though, which, of course, makes sense during the game jam. I think that if the doors and the items you need to bring (e.g. teddy bear, etc.) would not be at the same place and would be instead spread out throughout the house without any hints, that would be a much more intense experience! Great job nonetheless!
Comments
The game is fun and has great art and story, but interactions and little bit controls could be improved for a smoother experience. overall best experience.
I enjoyed the puzzle mechanic and the story of laying the dead children to their rest.
I think you have to make it a bit clearer how to interact with the items. Also, the three rooms downstairs were a bit too busy to navigate well. The Yes/No questions when entering should be selectable via the keyboard since the mouse input doesn't mesh well with the rest of the controls.
Art is good, cool and catchy names. have to add more leval makes more creative.
Loved the art and specially the themed 666, really enjoyed the narration and gameplay. Wasn't able to complete the first 2 times lol. Amazing job!!
I think that the art style, UI and music are harmonious. I enjoyed the game play and narrative, even though I lost due to the countdown. I would prefer the countdown to be more obvious to add a greater sense of urgency, maybe with some sound element? Also, I think the Yes/No option choices would be better to navigate with WASD and SPACE instead of the mouse so the mechanics are aligned with the rest of the game. Great job overall :)
Cool concept, felt like it was a tiny bit rushed though, which, of course, makes sense during the game jam. I think that if the doors and the items you need to bring (e.g. teddy bear, etc.) would not be at the same place and would be instead spread out throughout the house without any hints, that would be a much more intense experience! Great job nonetheless!