I liked the twist at the end and the hand drawn was really pretty! One tiny thing though, you could've made enabling attack mode much easier by allowing player to toggle it with a key. It would've made game a bit more comfortable to play and quicken the pace overall too.
Nixold
Creator of
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Unconventional control indeed! It feels like a game with a huge potentional, just add more levels and few mechanics! I think that it wouldnt hurt to add a tutorial for this game though. Perhaps it was just me, but it was a bit unclear at first about the function of each wire and the aim of the game overall.
Cool concept, felt like it was a tiny bit rushed though, which, of course, makes sense during the game jam. I think that if the doors and the items you need to bring (e.g. teddy bear, etc.) would not be at the same place and would be instead spread out throughout the house without any hints, that would be a much more intense experience! Great job nonetheless!
I really liked game's chill vibe and aesthetics, the storyline is quite interesting as well, cute dino sprites! However it does feel like an unfinished game as the developer mentioned. Some dialogues are not that polished and, in my opinion, some directions regarding what to do and where to go, could've been clearer (e.g. indicators where you can leave to the next area).
Rhythm component of the game is a really nice choice. Considering mechanics you've implemented and the number of levels too it is a really impressive work! There were still few kinks to work out though, like the "sudden death" bug I have encountered during the testing, otherwise its a complete game in its own right! Music is awesome too by the way!