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Nixold

20
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A member registered 51 days ago

Creator of

Recent community posts

I liked the twist at the end and the hand drawn was really pretty! One tiny thing though, you could've made enabling attack mode much easier by allowing player to toggle it with a key. It would've made game a bit more comfortable to play and quicken the pace overall too.

Unconventional control indeed! It feels like a game with a huge potentional, just add more levels and few mechanics! I think that it wouldnt hurt to add a tutorial for this game though. Perhaps it was just me, but it was a bit unclear at first about the function of each wire and the aim of the game overall.

Cool concept, felt like it was a tiny bit rushed though, which, of course, makes sense during the game jam. I think that if the doors and the items you need to bring (e.g. teddy bear, etc.) would not be at the same place and would be instead spread out throughout the house without any hints, that would be a much more intense experience! Great job nonetheless!

Its amazing to create such a cool VR experience in the span of 48 hours. Thank you for that!

Really well - done! Simple, but neat game. Keep it up!

I really liked game's chill vibe and aesthetics, the storyline is quite interesting as well, cute dino sprites! However it does feel like an unfinished game as the developer mentioned. Some dialogues are not that polished and, in my opinion, some directions regarding what to do and where to go, could've been clearer (e.g. indicators where you can leave to the next area).

Rhythm component of the game is a really nice choice. Considering mechanics you've implemented and the number of levels too it is a really impressive work! There were still few kinks to work out though, like the "sudden death" bug I have encountered during the testing, otherwise its a complete game in its own right! Music is awesome too by the way!

This game has a huge potential, I like that puzzle approach.  It felt a bit unfinished, but thats to be expected. Game style is also quite pretty! As others mentioned, at least tiny winning/losing message and "end credits" would be a good addition to the game.

I realize that development team has encountered quite a few issues throughout the game jam. Still, this a solid game with classic mechanics and goofy visuals. Maybe next time you can try doing something that is more in the line with the game jam topic?

The level is surprisingly large, mascot's cute and gameplay is rather fun. Although, I wish it would paced a bit faster. Plus yeah, victory screen would've been cool too

Hard to believe that it was done in the span of two hours. The map is very detailed and pretty, backflips add a nice touch to the game. Feels bad that there is no option to shoot, because feels like that would be a cool fighting instead of coop experience :)

Terrific job for a two hour game jam! I liked the "assymetrical multiplayer" feature in the game :) There are issues when game soft locks itself due to the block position, but still, awesome experience.

Terrific job for a two hour game jam! I liked the "assymetrical multiplayer" feature in the game :) There are issues when game soft locks itself due to the block position, but still, awesome experience.

Liked the artstyle and the idea, those are rather unique. However, it would be nice if the interface and instructions were more informative… It is not that easy to understand whether you are winning or losing. 

In terms of game mechanics, thats a really interesting example, a bit confusing though. It would've been better if there would be few hints here and there.

Awesome. You've created a real game in the span of 2 hours with 3 different endings. Perhaps, a tiny bit of work on visuals, changing some pictures and tuning sound a little and that would be a perfect example of game jam submission.

The idea is really entertaining at it leaves you wanting for more. Shame that there is this issue with visuals, but I really think that the time constraints were the main issue for the game.

My regards to the actors. Really nice approach with visuals and it also feels like a completed story. I wish we could've not turn off the switch in the end...

Varying backgrounds look cool and its nice to be able to talk to few characters with different personalities. Dialogues were rather humorous as well, which is definitely  a plus. It felt a bit underwhelming though, that the only possible ending could be reached right from the beginning of the game.

Really liked the art, mysterious atmosphere and overall tone of the game. Great idea with the music and animations since they manage perfectly to build up the required tension. I have to say though, that the ending was rather anticlimacting.