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Eye in the Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.146 | 4.370 |
Creativity | #1 | 4.533 | 4.778 |
Theme | #3 | 4.322 | 4.556 |
Fun | #5 | 3.584 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great idea, I love the "film grain" style.
The movement and interaction parts are a bit weird, maybe a click-to-move system would be more suitable for a "mouse only story" but overall it's a great experience!
Great job
is this too good for a lame jam? :)))
Take it as a compliment, but I don't believe you've made it in three days. Could you list premade assets? This sadly disqualifies the game for me. If you've made the majority of the game in 3 days then chapeau bas and I'll actually rate your game.
Thanks haha, I think the lighting/effects sell it because honestly the models absolutely suck, they were all crappily made in low poly style to save time with just a simple texture slapped onto them.
I mean the main reason i went with this “retro style” is to have the freedom to cut as many corners as possible without making the game look worse.
I promise you the game was made in 3 days, But that’s why i also resisted even calling it a “game” and more of an experience/novel, i wrote the story down and i thought it was interesting but by day 3 i realized how much it made no sense and i took everything i had made to that point and scrambled it together into whatever this version is lol
(which i plan on updating and overhauling within the next few weeks)
If you’d like to see my game dev “process” (aka sleep depriving myself for 2-3 days), i have a game devlog i made on a previous Lame Jam event which you can find here: https://www.youtube.com/watch?v=05lerxOoeAA
I really liked the project, it's always interesting to see something going out of the ordinary and you put on an impressive amount of work for the project, congrats on it.
this is not a game not a short film this is a masterpiece. there was a lot of random stuff but I like it
Thanks, Scrapped this version together last minute because of lack of time. i'll likely go back and finish this with a more cohesive storyline in the upcoming weeks as i think the message of the game (although very interpretive) is a bit unclear right now.