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Magma

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A member registered May 27, 2020 · View creator page →

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Seems like the game works fine your just not a puzzle type gamer i assume, you have to progress through the game by finding clues and looking around for ways to advance, obviously there's a way for the blue guy to leave the starting room, thats why there's a gate control there to y'know open the gate..

Anyways thanks for atleast trying it out!

Thats so odd, like can you walk around and click start and such? your supposed to hold the hand of the prisoner to advance the game if thats where your getting stuck, i tried to put a light on their hand and make it stick out to make it more obvious but im not sure if i made it obvious enough

How so? the game seemed to have worked fine for others, you sure its not an issue on your end?

Surprisingly relaxing, at first i didn't realize that grabbing was toggle instead of holding which confused me during my first round, but once i realized that it was oddly relaxing to bring my full attention to connecting the plugs and sort of zone out for a bit, Good stuff!

Really awesome, Unfortunately i'm not creative enough to come up with crazy skeleton designs like you but i did make a little skeleton and a daisy chain haha, the highlight of this game was defo all the bones, i honestly couldn't believe just how much stuff i was able to physically interact with without any fps drops whatsoever, for this reason i had alot of fun in the violence mode lol

i like how you lowered the gravity so everything is just floating around and visually i just love how there's only a few colors but they work together so well, not too surprised tho, just another good andyman submission :)

Holly crap, at one point i completely forgot i was playing a game and started feeling itchy and weird being surrounded by so many mosquitos, phenomenal job on the buzzing sounds haha

I'm quite shocked to see someone combine Hand Tracking + MR for a game jam game! very cool

Thanks for the feedback! the game originally had teleporting but i had to turn it off last minute because it was quite easy to teleport through doors and such (if you tried to). Going to and from places back and forth can be a bit sluggish tho your right, i had the idea of using a button on your controller to switch back to your last character but didn't have the time to implement it, Thanks for trying out the game! <3

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i have feelys for feely

Yet another well made polished little game by andyman! i like that you can change the scale to be 1:1 or even 1:20, very cool!

Very interesting submission, i was hoping someone would make something like this similar to Lone Echo and you did!

I enjoyed the experience and my only critiques are that most if not all of the game is traversing through the spaceship but unfortunately i think the game was bugged out or something because the locomotion felt quite nauseating, i think having the boosters go where your hands are pointed seems better than looking where to go, also grabbing onto yellow highlighted objects did not allow me to propel myself by pushing off them, that meant i couldn't use ladders and grabbing onto stuff would abruptly stop me, It seems that's already a thing looking at the game's page/clips so it must have been a small bug, Hopefully that's something you can look into patching in the future, Either way it is very impressive the experience you were able to craft in such a short amount of time, Great stuff!

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When the game started up, Around me was a beautiful looking forest but after i pet the deer everything got scaled down and instead of taking the opportunity to use VR as a way to show the huge scale of the forest (like it was in the first menu), Instead the player gets put into this sort of cramped box full of cables, i think it would have been much better if the game sticked to that huge scale version

Either way i completed the objective of finding the 3 bugs and then the voice told me to go to the heart of the forest which i assume is the glowing orange platform and even tho i tried restarting the game multiple times when i'd get there nothing would happen, i don't know if the game was supposed to end there or if this is a softlock.

Very interesting concept tho, Thanks for taking the time to make something!

Initially i thought the idea of throwing things might not be fun but this was executed very well and was quite fun! The conveyer belts are a bit slow and you do have to wait a while sometimes but regardless i managed to save the planet and i'm happy about it lol

Only issue i encountered was the first green gem always got stuck and wouldn't come through even if i restarted the game, so i had to walk to the corner of my room, reset my view then walk to the other corner to just barely grab it and start the game, Not sure how you can reproduce this error because other people didn't seem to encounter it.

Good job and thanks for taking the time to make something! (also the voice acting was suprisingly good :)

Very interesting submission, i liked the idea of tearing the droids up to get power but i was struggling to tear off any of their limbs, i had to go watch the video you sent on the discord to see how it works and after watching it i managed to get it somewhat working but even then i wasn't really getting much power from them, So in an attempt to find some sort of power up or something i found the jump button which was very fun to use because there's no limit on it, Trying to cheat my way through the game i accidentally clicked the jump too many times and ended up in a void for 2 minutes waiting till my power went off haha

I think if the game would be so much more fun if the limb tearing was easier and you didn't have to repeatedly hit a droid on the same spot 10 times to get one of their limbs off, i mean this guy has exoskeleton iron hands he should be able to absolutely destroy these droids with 1-2 hits

Thanks for the awesome submission both JK and Toreador, i loved the VRJam VKO Boxing easter eggs aswell : )

I'm a huge fan of Half-life and Portal so i was very excited to try this out and it was quite good, i love the combination of the Portal aesthetic with the Gravity Gun from Half Life 2

That being said, i think you shouldn't have included the arrows pointing to where you need to go and what you need to do, The whole fun of a puzzle game is figuring out the puzzle yourself and when the arrows literally tell me exactly what to do step by step the game becomes less of a fun puzzle game and more of a walking simulator

I think without the arrows this game would have taken me a good 20-30 minutes to complete, but since the arrows tell me exactly what to do i managed to get through the whole thing in like 5 minutes, i thought the puzzles were quite well designed aswell and understandable so i don't really understand why there is arrows in the first place.

Other than that i really like the way you used the theme, i like how you made it so the player has to pick up the cube and use it to click the Play button which i thought was a smart way to teach the player how to use the Gravity Gun before the game even starts.

Only bug/issue i ran into was the doors being a bit small

I would have loved to play through a version of this without the guide arrows but either way thanks for taking the time to make something!

Cool concept! Would have liked to see this set up in a puzzle setting where you have to solve the circuit to get to the next room instead of just free roam experimenting.

Started up the game and got groped by a bunch of bulls people for 5-10 minutes, had to go to the game page to figure out that you need to put your hands in an electrical outlet, Unfortunately the game made me 10 feet tall so i could barely reach them but i managed to play the game crouched down, tried putting my hands in an outlet and got some power but as desperately as i would try to kill the angry bull people it would not work, Can't say i enjoyed the experience but i'm glad you guys took the time to make something!


My suggestion would be to add some sort of tutorial before the game starts and make the shooting / collecting electricity easier and more consistent, Also there's light coming through the walls and ceilings.

I would recommend looking into using OpenXR as your VR Runtime, this will allow you to build versions of the game for PC and Android

But if a Quest version is all you can publish, that is totally fine too. We've had plenty of APK only games in VR Jam 1

Yep, Asymmetrical games that allow VR are allowed. Having a VR Player option is the main requirement. Good luck!

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Great ideas, Was definitely planning on adding them but couldn't due to time but both the lack of deadzone and the clones not being on a timer is holding the game back alot. I defo plan on coming back to this game and updating it so its alot more playable. Thanks for playing and thank you for the feedback!

Love the Bunker environment, Not sure if the videos we're made by you but watching them made me feel like i was in a fever dream haha

As for feedback, I'm not going to lie the Game Concept is a bit dull as it feels extremely simple and unresponsive, Perhaps there's some other way you could spice up the game? the hands are also quite offset on Quest 3 for me

This game is definetly the best in terms of Visuals and i can greatly appreciate all the effort that was put into making this game and all the little details! Good stuff

Definetly my favorite submission, Spent about 30 mins just messing around with a tune vibing, Would love if there was a Controller option since hand tracking is a pain sometimes (and barely works in with my room's lighting for some reason unfortunately)

Love the game concept, hopefully we get some more tapes to mess around with in the future!

I was not expecting anyone to go for such a complex instrument but you did! For that i respect your bravery haha

I'm not sure if this was done on purpose but the only feedback i can give is that the inputs should defo be realtime, Instead of having to hold a button and then see which tubes went down after you blow the instrument, the tubes should probably just go down right when you hold down a button. This change would make a day and night difference in the player's ability to play something on the VR Trumpet! But other than that, Phenomenal Job!

Very cool concept for a game! My only feedback would be to add more visual feedback when you hit the drums so maybe the drums could shake or pop when you hit them, Other than that a replay button would be nice :D

Melodic Mayhem? More like Melodic John Wick lol

Very interesting use of the Theme, Loved the little details like the dual grab on the gun and the bending of the particle that comes out of the gun towards the notes. Awesome game and definetly one of the more complete ones!

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i am officially a gamer

my 3090 struggled to render the ultra realistic liquid physics

good but the progression is a bit slow

i LOVE throwing bread at random civilians

got a throbbing headache after playing this. migraine/10

very cool just wish the scoreboard actually worked

I MADE ADOUGHABLE BREAD!!!!1

is this what it feels like to drink 10 pints xd

i will NOT let the big bad wolves steal Viggo's bread

Thanks haha, I think the lighting/effects sell it because honestly the models absolutely suck, they were all crappily made in low poly style to save time with just a simple texture slapped onto them.

I mean the main reason i went with this “retro style” is to have the freedom to cut as many corners as possible without making the game look worse.


I promise you the game was made in 3 days, But that’s why i also resisted even calling it a “game” and more of an experience/novel, i wrote the story down and i thought it was interesting but by day 3 i realized how much it made no sense and i took everything i had made to that point and scrambled it together into whatever this version is lol

(which i plan on updating and overhauling within the next few weeks)


If you’d like to see my game dev “process” (aka sleep depriving myself for 2-3 days), i have a game devlog i made on a previous Lame Jam event which you can find here: https://www.youtube.com/watch?v=05lerxOoeAA

Thanks, Scrapped this version together last minute because of lack of time. i'll likely go back and finish this with a more cohesive storyline in the upcoming weeks as i think the message of the game (although very interpretive) is a bit unclear right now.