Thanks haha, I think the lighting/effects sell it because honestly the models absolutely suck, they were all crappily made in low poly style to save time with just a simple texture slapped onto them.
I mean the main reason i went with this “retro style” is to have the freedom to cut as many corners as possible without making the game look worse.
I promise you the game was made in 3 days, But that’s why i also resisted even calling it a “game” and more of an experience/novel, i wrote the story down and i thought it was interesting but by day 3 i realized how much it made no sense and i took everything i had made to that point and scrambled it together into whatever this version is lol
(which i plan on updating and overhauling within the next few weeks)
If you’d like to see my game dev “process” (aka sleep depriving myself for 2-3 days), i have a game devlog i made on a previous Lame Jam event which you can find here: https://www.youtube.com/watch?v=05lerxOoeAA