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Dungeon Reclamation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #33 | 2.372 | 3.000 |
Enjoyment | #33 | 2.372 | 3.000 |
Visuals | #36 | 2.530 | 3.200 |
Audio | #39 | 1.423 | 1.800 |
Overall | #39 | 1.961 | 2.480 |
Theme | #40 | 1.107 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fantastic job, and your first jam, no less! Congratulations and well done! Something that may help you in the future is that the game jam isn't about the clean code or well thought out systems. It's a messy, crazy fast-paced mess by design. It's the game dev equivalent of speed running :)
Quick 'n dirty code is part of it. I have a whole laundry list of things I have learned to do better regarding player interaction and AI for the bad guys. I learned it by hacking through _horrible_ code in my project... but what a lesson to learn for next time! Please keep tackling these challenges! You'll learn a lot!
Thank you for the kind message! :) I've certainly learned my lesson for next time. I'm definitely not giving up, I had fun.
Obviously unfinished, but I liked the tight controls. Nothing worse than a floaty platformer.
Love2D is such a great little engine, hope you had a good time with it :).
Yeah, I really didn't get the time management right, with a plethora of other mistakes along the way. My excuse is that this is my first time ever trying a Game Jam. In hindsight, I should've found a team. The controls aren't completely my work, I took a part of it from a really cool tutorial on YouTube. Honestly, I took a lot of stuff from that tutorial, but then I stupidly spent a bunch of time rewriting everything to be "cleaner" (I didn't like that there was a lot of code duplication for different kinds of objects for example). At least I've managed to get some valuable lessons for next time.
Yeah, I really like it. It's nice and small, but it has everything necessary to make really cool games (plus it runs quite fast). I've used this Game Jam as an excuse to finally learn more about it (and Lua in general as well), but I've barely scratched the surface.
Thank you! :)
(Now that I've finished writing this wall of text I realize all this should've been in a devlog instead of a reply, apologies for that.)
Double kudos on completing your first jam, then! I remember I had nothing to show for my first :P.
A large part of managing prototype code is being at peace with it geing all over the place quality-wise, as long as you remember and understand what works and what doesn't.
Not bad for an "unfinished game". The visuals are nice and the mechanics were clean. I beat it without taking damage and gathered 39 coins :) Highscore perhaps?
Thank you for the feedback! :) I'm glad you liked it, even though it really was far from done. I didn't even manage to fit the jam theme in. The idea was for the player to reclaim their dungeon after it was cleared/taken over by adventurers, but oh well, I will hopefully finish it in the future. Your score is very good, but it's possible to get a few more coins. I might have hidden them a bit too well though. ;)