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Lance2185

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A member registered Dec 20, 2022 · View creator page →

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It's unfortunate, but so far the only option for me has been to restart and try again.  You can eventually square away enough ship upgrades to hopefully not die :) 

Thank you very much, Fox!  Yeah, no Holdo maneuver in this game.  I will at least be getting some friendly fighters, actual levels and a story in place over time.  Maybe enough for a 7 :)  One of the items on the short list for the next update will be a more detailed tutorial, which should help in getting players up and running a bit easier.  We shall see!

Thank you so much!  It really meant a lot that you gave the game a try on stream!  I am very proud of what I managed to get done, and I will be aiming to get an update up and running just as soon as I fix up the fighters.  That's the last big hurdle for the first update.  Then, on to setting up the remaining items I had to leave on the floor :) 

I will absolutely be there!  I've had a blast with last year's jam, and this one was even better!  These are incredible opportunities to challenge and improve.  Absolutely worth it :) 

It was an absolute pleasure to participate in this year's jam, and even greater to watch this game come into being!  You set an amazing example to follow, Cap!  Congratulations on this awesome entry, however informal it may be!  Keep codin', learnin' and jammin' :D 

I hope you can reach out and let us know when this project is published so we can take a look / vote.  Looking forward to taking this game for a spin!  I believe I saw the Cap playing this on an earlier stream.

The dev log is a fascinating read!  Thank you for not giving up on this!  I think after the jam, you could really build that shared inventory system into something special!  It's a great twist, and I can't wait to see it!  I love the idea of a tactics-based game that can kinda amount to enemies trolling each other, too :D  

It is great that you got as far as you did, and I think you'll get even farther next time!  Keep codin' and jammin'!

I wish I could try this in VR, but I have yet to get a rig.  It is sadly near the bottom of the financials for the current to-do list.  I hope someday we can check out a non-VR version, but it was awesome to read through the dev log about this project!  I hope you'll continue to participate in future game jams.  You have set some crazy lofty goals for such short time periods, and I love to see it!  Keep jammin'!

Well done, especially despite the setbacks you ran into!  My only real issue was reversed left/right input for turning with the mouse.  I chalk it up to more maintenance required for Gertrude.  Got over to the exit though!  Mission accomplished :) 

Whether 2D or 3D in nature, I absolutely look forward to seeing you tackle future projects as well.  A solid entry for this jam, and I am so glad you hopped aboard for it!  Keep jammin'! :D 

I would certainly recommend a brief invincible state after each hit.  That said, you nailed the jam!  One could certainly call this a vertical 'slice' :D  Well done on making the jam!  I look forward to seeing your future projects as well!

Also, one can point our parents to this game as a clear example of why it is good to play with your food! :P 

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This is a great jam for 10 days!  Well done!  Great feel and nostalgia for games past, I say!

This is a fantastic test drive, and I really look forward to seeing what you can do once the training wheels come off.  Godot is a surprisingly capable engine, very much the underdog that Unity was a while back.  Let's keep pushing and see what she can do.  Keep jamming! :D 

Great job nailing the theme with this one!  I had a great time rolling and jumping around.  Totally glossed over the pellet improvements to health and weapons until, quite by accident, I unleashed a flurry of laser fire right before getting overwhelmed.  I had a lot of fun with this one!  I look forward to beating higher levels in the future.  Well done and I look forward to seeing future projects and revisions, should they be realized!

Thank you very much for taking her out for a spin!  Will definitely do so!

Thank you very much for participating in the jam, even though life threw you a few curve balls.  It is really interesting to see how the various abilities can stack and chain together.  Though if time allows for revisions in the future, I think the option to pause and/or read through the abilities - along with slower introductions to them - could help in terms of figuring out how they can play together, when to use or skip various abilities, etc.  Whether this project or others, I look forward to seeing what you put together!  Keep on jammin'! :) 

I had quite a bit of fun tackling this one.  I eventually got some success, but yeah...  I suffocated a LOT.  I was able to get this to run, but I do recommend including some effects / display options down the line so that people can make adjustments for varying hardware.  You never know what kind of potato someone will try to run Unreal projects on :) 

That said, excellent jam, and I look forward to seeing how things go from here!

I will definitely be publishing updates when we can!  Going to be making the tutorial a fair bit better (I hope!).  Give the players more time to find their space legs before throwing space pirates at everyone.  That, and...  y'know...  a few levels.  Maybe a story or two.  The list goes on! :) 

I will definitely continue updating this one, Nerd Waffle!  I had a lot of fun putting it together, and MAN the last few days were full of bug crushing, tinkering and pesky little tedious tasks, but worth every bit of it.  Will definitely be publishing some updates once the voting is finished!

I didn't have any issues during my playthrough.  May I ask what browser and OS you are running?  Those might impact performance in a web build, apparently.  As an example, I learned that not all keyboard inputs process properly when a friend was running the web build in linux.

Congratulations, you two, on this awesome submission for the jam!  You nailed the theme, the art is beautifully charming and the platform mechanics are both challenging and intuitive!  I was even able to get all the coins!  I love the victory screen, too!  The exasperated look on the meter goblin , Bill's little smile...  perfect :D 

That said, I am VERY glad you did not include a death counter :P  It was a privilege to help and I look forward to seeing what you put together in the future!  Keep jammin' my friends!

Very cool addition to the game jam!  Congrats on getting this far, despite the bugs!  A game jam is a HUGE opportunity to learn and push past your limits.  It can also teach tips on organization, prioritization of features, performance and so many other lessons!  I hope you will continue to develop and revise this project!  It is a solid framework to expand upon!

Seriously, I do hope to play a version where our villagers can band together and help us smack down the slimes! :D

An absolutely beautiful entry!  You should all be so proud!  Beautiful art, graphics, sound!  I love everything about this game!  I have yet to get the barons, but I will definitely continue trying!  Congratulations and I hope we will see more from your talented team!

You have all done an amazing job!  Very cool jam entry, and I look forward to future efforts by your team!  I love the goblin trucker's sense of humor!  All of those punny jokes made me giggle.  Also, the idea of a Goblin trucker is not something I knew I needed to see before now.  Hope he's in it for the long haul! :P 

Thank you so much for jumping in on the game jam!  This is a fantastic entry!  I love the art, the story, the humor, all of it :D  Well done!  

Awesome entry, I thought!  Short and to-the-point.  It followed the jam requirements and I was even able to escape!  Great job with this one.  I can't wait to see what you do next, both for updates to this and other projects you tackle from now on.  Keep jammin'! :D 

Very glad to see that you persevered and got this far!  The first steps are the most frustrating, but it is so rewarding to push past each stumble, each trip and come out on the other side with something that is _yours_!  Congratulations on getting through this jam!  Keep going, keep learning and I look forward to seeing your skills grow!  Well done!

Talk about zero-to-hero!  First jam, first game, first...  lotsa firsts!  Great job!  I loved the little sounds and music.  Incredible job, Ernie!  I look forward to seeing your next jam efforts, too!

A fun little clicker, and you got the theme as well!  Good job on the audio, and great job getting this game across the finish line!  Keep on jammin'! :D 

It took a bit to get the hang of how things work, but I was able to defend that tree for a few rounds, at least!  I had a lot of fun sorting out how to play and figuring out ways to get that little bit farther each time around.  Well done!  Fantastic entry, and very inspiring that it is your first entry!  Keep jamming, Slurp!

Great job!  I am glad to see you were able to get this project across the finish line!  Reducing scope is nothing new for something like this.  In fact, it's a valuable skill, rather than getting overwhelmed and falling short.  Well done, and I look forward to seeing your Godot skills develop!  Keep jammin'! :D 

Top-tier entry, everyone!  Well done across the board!  I absolutely love the character art and the game was really fun to play!  I hope you will continue to develop this game after the jam - and of course, tackle next year's as well.  You've made a beautiful gem of a game.  It is an incredible start!

This was an absolutely amazing entry, Tani!  A real treat to play!  I love the puzzles and the salutes to Captain Coder.  I died WAY more often than I'd like to admit, but I eventually found the old platformer reflexes.  Well done!

Shades of some good old arcade shooting action.  I love where it's headed and look forward to more once the dust settles from the jam!  Great job, Hunted!  Keep codin' and I'll keep blastin'!

I wasn't able to fix the world on this attempt...  but I will get it next time!  Would definitely recommend some textures during an art pass.  Those longer hallways will have a sense of speed with those instead of flat polygons.  Great job and keep it up :D 

Fantastic effort, both of you!  I think it's amazing how so few pixels can have that kind of attitude.  Little dude has that 'draw!' body language and is only a few pixels tall.  Nailed the artwork and the theme!  Well done!

Even though I did not get all the mugs, I had a lot of fun playing this!  Your co-workers are real jerks :P  Fantastic work, Goob!

An excellent entry for the jam!  You nailed the theme and I had a lot of fun figuring out the rules and solving the puzzles!  Took a bit to figure out that the sword wasn't for smacking down the bats :)  

Thank you so much!  There will be more!  I had a lot of fun building this, and I plan to continue.  Just have to finish up the voting period! :) 

Specifically, I received several errors when trying to extract the zip file.  All DLL files (and likely several others) did not want to decompress, but it did not give me any useful error data.  It was remarkably vague, unfortunately.

Unfortunately, I wasn't able to get this up and running on two of my machines.  I did get to see the devlog video, though.  Beautiful artwork!  I will definitely keep an eye out, and I hope you'll continue to develop this project!