It's unfortunate, but so far the only option for me has been to restart and try again. You can eventually square away enough ship upgrades to hopefully not die :)
Lance2185
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Thank you very much, Fox! Yeah, no Holdo maneuver in this game. I will at least be getting some friendly fighters, actual levels and a story in place over time. Maybe enough for a 7 :) One of the items on the short list for the next update will be a more detailed tutorial, which should help in getting players up and running a bit easier. We shall see!
Thank you so much! It really meant a lot that you gave the game a try on stream! I am very proud of what I managed to get done, and I will be aiming to get an update up and running just as soon as I fix up the fighters. That's the last big hurdle for the first update. Then, on to setting up the remaining items I had to leave on the floor :)
The dev log is a fascinating read! Thank you for not giving up on this! I think after the jam, you could really build that shared inventory system into something special! It's a great twist, and I can't wait to see it! I love the idea of a tactics-based game that can kinda amount to enemies trolling each other, too :D
It is great that you got as far as you did, and I think you'll get even farther next time! Keep codin' and jammin'!
I wish I could try this in VR, but I have yet to get a rig. It is sadly near the bottom of the financials for the current to-do list. I hope someday we can check out a non-VR version, but it was awesome to read through the dev log about this project! I hope you'll continue to participate in future game jams. You have set some crazy lofty goals for such short time periods, and I love to see it! Keep jammin'!
Well done, especially despite the setbacks you ran into! My only real issue was reversed left/right input for turning with the mouse. I chalk it up to more maintenance required for Gertrude. Got over to the exit though! Mission accomplished :)
Whether 2D or 3D in nature, I absolutely look forward to seeing you tackle future projects as well. A solid entry for this jam, and I am so glad you hopped aboard for it! Keep jammin'! :D
I would certainly recommend a brief invincible state after each hit. That said, you nailed the jam! One could certainly call this a vertical 'slice' :D Well done on making the jam! I look forward to seeing your future projects as well!
Also, one can point our parents to this game as a clear example of why it is good to play with your food! :P
This is a great jam for 10 days! Well done! Great feel and nostalgia for games past, I say!
This is a fantastic test drive, and I really look forward to seeing what you can do once the training wheels come off. Godot is a surprisingly capable engine, very much the underdog that Unity was a while back. Let's keep pushing and see what she can do. Keep jamming! :D
Great job nailing the theme with this one! I had a great time rolling and jumping around. Totally glossed over the pellet improvements to health and weapons until, quite by accident, I unleashed a flurry of laser fire right before getting overwhelmed. I had a lot of fun with this one! I look forward to beating higher levels in the future. Well done and I look forward to seeing future projects and revisions, should they be realized!
Thank you very much for participating in the jam, even though life threw you a few curve balls. It is really interesting to see how the various abilities can stack and chain together. Though if time allows for revisions in the future, I think the option to pause and/or read through the abilities - along with slower introductions to them - could help in terms of figuring out how they can play together, when to use or skip various abilities, etc. Whether this project or others, I look forward to seeing what you put together! Keep on jammin'! :)
I had quite a bit of fun tackling this one. I eventually got some success, but yeah... I suffocated a LOT. I was able to get this to run, but I do recommend including some effects / display options down the line so that people can make adjustments for varying hardware. You never know what kind of potato someone will try to run Unreal projects on :)
That said, excellent jam, and I look forward to seeing how things go from here!
Congratulations, you two, on this awesome submission for the jam! You nailed the theme, the art is beautifully charming and the platform mechanics are both challenging and intuitive! I was even able to get all the coins! I love the victory screen, too! The exasperated look on the meter goblin , Bill's little smile... perfect :D
That said, I am VERY glad you did not include a death counter :P It was a privilege to help and I look forward to seeing what you put together in the future! Keep jammin' my friends!
Very cool addition to the game jam! Congrats on getting this far, despite the bugs! A game jam is a HUGE opportunity to learn and push past your limits. It can also teach tips on organization, prioritization of features, performance and so many other lessons! I hope you will continue to develop and revise this project! It is a solid framework to expand upon!
Seriously, I do hope to play a version where our villagers can band together and help us smack down the slimes! :D
You have all done an amazing job! Very cool jam entry, and I look forward to future efforts by your team! I love the goblin trucker's sense of humor! All of those punny jokes made me giggle. Also, the idea of a Goblin trucker is not something I knew I needed to see before now. Hope he's in it for the long haul! :P
Very glad to see that you persevered and got this far! The first steps are the most frustrating, but it is so rewarding to push past each stumble, each trip and come out on the other side with something that is _yours_! Congratulations on getting through this jam! Keep going, keep learning and I look forward to seeing your skills grow! Well done!
It took a bit to get the hang of how things work, but I was able to defend that tree for a few rounds, at least! I had a lot of fun sorting out how to play and figuring out ways to get that little bit farther each time around. Well done! Fantastic entry, and very inspiring that it is your first entry! Keep jamming, Slurp!
Great job! I am glad to see you were able to get this project across the finish line! Reducing scope is nothing new for something like this. In fact, it's a valuable skill, rather than getting overwhelmed and falling short. Well done, and I look forward to seeing your Godot skills develop! Keep jammin'! :D