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Good Day Fellow Jammers, My WIP | PONG SPLORIA | Remake of the Retro Classic PONG | New 2018 Indie Game

A topic by MAG WEB DESIGNS created Nov 13, 2018 Views: 266 Replies: 2
Viewing posts 1 to 3
Submitted (3 edits)

Wanted to post earlier, yet got caught up in the daily grind. Really enjoy the idea and concept of this game jam. I will write a tutorial here soon about how to do all this in teh Godot engine. I learned a lot about the physics engine on this project.

Gonna get PONG SPLORIA uploaded tomorrow after I finish up some stuff on it. I posted a teaser below( hope they show up) and a "mock press release".

PONG SPLORIA | Remake of the Retro Classic PONG | New 2018 Indie Game

You awesomely break away from the constraints of Y movement. You take it on your self to undertake the fantastic journey of the combined X and Y axis’s. Now you must get to the upgrade facility to get upgrades. PONG is your eyes. You are PONG’s mobility. You and your trusty PONG will have to make this journey together. Can you help your trusty ally PONG to get to the upgrade facility?

The retro classic PONG is brought back in 2018 with cutting edge music and graphics. PONG SPLORIA is a tribute to the Grand Daddy of all video games PONG. Now the paddle and PONG are not limited to Y axis movement. Break away and experience true 2D game play with the classic PONG feel in PONG SPLORIA.

Design by MAG WEB DESIGNS GAME WORKS
http://magwebdesigns.net
https://mag-web-designs.itch.io/

Music by Flint Custom
SEO by Flint SEO company
http://flintseo.co



 PONG SPLORIA was developed and made with the excellent(and free) open source GODOT.
https://godotengine.org/



Get PONG SPLORIA
Coming soon to a gaming device in your neighborhood.

Submitted (1 edit)

Whoa that looks great! I absolutely LOVE how the paddle has to actually fit through little gaps. I think you could explore that in your levels to great effect!

Submitted (2 edits)

Thanks,  finally uploaded the (semi)finished prototype.  Not quite happy with how it turned out but it was a good learning experience.  I had destructable blocks implemented but they lagged the game down so much I had to abandon that for this iteration.  I also wanted to do boss battles at the end of each "Biome".  That didn't happen either.  Any who I'm calling this entry done for now.

Here's the Link.

PONG SPLORIA

https://mag-web-designs.itch.io/pong-sploria

edit:

Sprites used are from a "breakout" pack from http://opengameart.org  I've been trying to find the link.