I love the retro aesthetic of this game!! I think I would come back to this game a lot if there was more variety in each town (but also I understand there's a LOT of towns and thus would be hard to do) because it started to feel a bit tedious constantly stopping at the same-looking town over and over until I finally landed at my destination.
But nonetheless, it is very enjoyable and I would love to see this game being worked on further in the future! <3
You are absolutely true: Personalizing the towns: as in real life, each town in the world makes the planet unique in ... in the world? haha. Personalization was part of a original ideal plan, but had to scrap a little by my additional time constraints (had 10 effective days aproximatelly to have the game instead the 30 days). Had thinked on differencing green and snowy towns (even I draw tilesets for snowy towns) but it resulted in too few ones that I scraped the idea at last time. But yeah, there are so many types of towns as stereotypes in the world (tropical, cold, hipster, oriental, megapolis, remote cold towns, etc, etc)
.RPG Maker is great for prototyping, but maybe I will think in another platform. Thinking that games with similar mechanics (like uncharted waters) are able to be released in NES/SNES. And yeah, I think have potential for side quests and meta-histories across the cities.
Thank you for the review, I'm very happy that another stork (you) enjoyed this game!
Comments
I love the retro aesthetic of this game!! I think I would come back to this game a lot if there was more variety in each town (but also I understand there's a LOT of towns and thus would be hard to do) because it started to feel a bit tedious constantly stopping at the same-looking town over and over until I finally landed at my destination.
But nonetheless, it is very enjoyable and I would love to see this game being worked on further in the future! <3
Hi Sam!
You are absolutely true: Personalizing the towns: as in real life, each town in the world makes the planet unique in ... in the world? haha. Personalization was part of a original ideal plan, but had to scrap a little by my additional time constraints (had 10 effective days aproximatelly to have the game instead the 30 days). Had thinked on differencing green and snowy towns (even I draw tilesets for snowy towns) but it resulted in too few ones that I scraped the idea at last time. But yeah, there are so many types of towns as stereotypes in the world (tropical, cold, hipster, oriental, megapolis, remote cold towns, etc, etc)
.RPG Maker is great for prototyping, but maybe I will think in another platform. Thinking that games with similar mechanics (like uncharted waters) are able to be released in NES/SNES. And yeah, I think have potential for side quests and meta-histories across the cities.
Thank you for the review, I'm very happy that another stork (you) enjoyed this game!