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The Secondeer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #18 | 3.086 | 3.333 |
Aesthetics | #26 | 3.240 | 3.500 |
Overall | #33 | 2.700 | 2.917 |
Gameplay | #38 | 2.469 | 2.667 |
Theme | #39 | 2.777 | 3.000 |
Overall | #39 | 2.546 | 2.750 |
Innovation | #51 | 2.083 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game was too slow for me dodge and shoot.
I think this is a really cool start for a game. There are a few small changes you could make the would make a world of difference in how fun the game is:
- The screen shake is way overkill. It makes it kinda disorienting to play.
- The emissive lights look really cool, but I think you might have taken it a step overboard. It's very difficult to see where enemies are and where their bullets are. I think it also hits performance kinda hard.
I think if you work on those two things, you've got a really fun game on your hands.
Good job! Was a lot of fun! As people mentioned it lacks a bit of polish and fine tunning but great entry. Thanks for sharing and keep it up! Also too much screen shake for my taste, but this depends a lot on the person, so you can ignore it.
This is so much fun. Sad you couldn't get it how you wanted. If you would like some help refining, I know a bit about Unreal. Hit me up on discord: @Revelation#8496
Sorry about the bouncing lasers. Couldn't find a way to fix them. It was my first time making a game in Unreal.
The game has a lot of potential, but the bouncing projectiles are cutting a lot of the fun.
I really liked this game, very fun to play, but something that I would change is enemy projectiles being destroyed on contact and not float away, they got pretty annoying. Also I really liked the music! Good job!
Had to update files to a version that might work.
I don't know if that will work here but if the game isn't working for you then try the files on the game's page.