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KoalaPanda54

62
Posts
13
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2
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A member registered Jul 14, 2017 · View creator page →

Creator of

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The only thing I feel it is missing is some sort of SFX for failing a spell or correctly pressing a key and a little tutorial, maybe with a mock up battle, to learn the spells. Also I felt that the water spell was doing nothing. Otherwise, great game! Very good job! Very enjoyable fights.

Imagine Rock, paper, scissors times 3 raised to the 3rd power. Amazing tutorial (could have been a bit more direct in the preparation of of spells/reflection seeing the complexity of the game, but it is perfect for a jam game) Beautiful menu, the only problem I had was the cursor hiding behind icons/text. Also the spells to prepare were a bit hard to identify with the shader. And the story was the cherry on top of everything else! Amazing work!

Nice art. I think there should be some sort of penalty or other requirements to kill the enemies, because I ended up just spamming the keys, not even looking at the enemies. Also the arrows aren't very visible, I actually killed a few before I realized I had to press the arrows (I tried moving xD). Very cute game.

Interesting concept, I wish the controls were a bit more on the "conventional' side :), I had a hard time controlling the character. Cute little game!

I was very confused to say the least, is the hose controllable? Also the man got angry and closed my game :)

Cute game, I wish the camera was a bit higher, else you risk to bump into stuff with no counterplay.

Love this game! I really enjoyed it, fantastic job!

10/10 for the cutscene. The controls I felt were too hard to grasp fast enough, the tutorial wasn't that clear.

I think with a slower pacing at the start (introducing a mechanic then giving the player time to understand it, by designing the level in such a way to use the mechanic in a simple way) this game could rock.

Very fun, I enjoyed every single bit even with the controls flying over my head.

The movement is a bit clunky, but with a few tweaks could work nicely (something geared towards more control in the air). I also don't understand if the chest is the end? Overall it is a cute little platformer.

Very nice game, but it's more of a chill narrative driven game than a horror game. Love the art style, 10/10 on that part. Also some of the dialogue was too small or hard to see because of the color.

Very polished and fun little game, great work!

Awesome game, very polished AND addictive! Was this inspired from Vampire Survivors? The XP and upgrades just work and make the game very fun.

The graphics on this game are just *chefs kiss*. I think the movement is way too chaotic, maybe a tad slower? Very fun!

If it were faster and a bit more enemies it would be a good time killer. Good job!

May you elaborate what do you mean by the map screen takes a lot of time? I understand the problems with the mechanics/gameplay, but I have no idea what problem there is with the map. Thanks for the feedback!

It's a very decent game, I wish there was some sort of warning when monsters spawn, lots of times they spawned behind without me knowing. I really like the random effect of dices, they can even trigger themselves, that can make some cool combos. Good job!

I had a bit of trouble with the platforming on edges, especially in the gravity one. Also I think the cooldown mechanic should have been introduced in all the levels. It would have been great to have something visual or auditory to indicate the cooldown or how much time is left for the power up. Overall great game! Good job!

Loved the idea of dice in german! At first I thought it wasn't adhering to the theme, but then I read the description. Very cute game, very interesting mechanic. Very good game, great job!

It would have been nice to have something to tell me what I could do, I kept playing thinking I either attack or move. Also the sounds they make when walking I thought it was part of the music! It sounds very nice. The UI could be a bit more interactive, like I said, show what actually is happening. Overall, very nice game! Good job!

Very good game overall. The only problem I had was controls feeling a bit clunky.

I really enjoy killing dices and randomly getting stronger! One thing I dislike is being one shot  by everything, a single moment costing the entire run. Overall, very good game! Good job!

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Very relaxing game, wish the dice were faster, trying for new combinations takes ages with the current speed. Very good game overall.

Yes, you are 100% right. Luck doubles output or stats themselves (either (7+STR) * 2 or (7 + STR*2)). Unfortunately the reason is time, we started late and implemented most items the last few hours and didn't update descriptions accordingly. Also enemies when they appear to do nothing they do buff themselves. Thank you for playing our game!

I am here just to say I love the pun, there is nothing else that matters anymore on this earth, only this pun right here. (Game's nice, could have used a bigger map tho)

Interesting mechanic, I had yet to see someone go "against" the dice, instead of using them as an object. Also throwing them out is really satisfying, good job!

The art is amazing!

The art is amazing. The mechanic of rolling isn't very fun, mainly because you can just drop them wherever you want then give them a little nudge. Nice game, could improve if the player has more restrictions regarding dice rolling.

The story feels like a guy that went to buy bread only to end up slaying the evil lord, but don't get me wrong it only adds to the experience! :) I also really enjoyed building the dice instead of rolling it, really neat. Good job!

I've really enjoyed this game. Also I like that you also uploaded sketches of the various parts of development! Very well done!

I really enjoyed this game! You made me think hard there at the end, and still didn't get who it was -.-, maybe I am too stupid for these kind of games. Amazing game, well done!

Thank you so much for your feedback! I feel you, our problem was that we started half a day late, we really didn't have a direction, most of them were created in the last few hours... There should have been more description. Thank you again for playing!

Mind that I worked really hard on these drawings, it's the best of the best! Ahaha

I may be too stupid to pass level 4... I enjoyed the mechanic, overall nice game!

Awesome game, I feel you have too many opportunities to win even on hard, nonetheless the game is very satisfying. Also I found the music very weird, but relaxing? Good job! I really like this.

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I feel like the bug really makes the game better. Leveling is very satisfying and it could be either become OP or die early. It makes a very nice casual game to play and see a massacre after a few upgrades. Good job! (Edit: Also, I think the black bar above is a bit too low, makes it hard to see enemies)

The art is very nice, I wish there was some sort of anticipation for attacks, they are pretty random and can't see them coming. Overall nice game! Good job!

I really like the idea, but I feel like it could have been executed better by giving the player some kind on limit or resource to manage and not be able to shoot infinitely. Overall good game.

Amazing artwork! It's interesting that you used dice as a health bar/attack, but I didn't really like how random it was to not only be able to land on the gate, but to have enough 6s to open it (I haven't managed to open it). Overall nice game.

Story-wise, I love it, the puns are just perfect! The instruction aren't really clear, I thought I had to have a six to kill enemies, I just needed to be bigger -.-. Also I had to give up on dicecula, it is really hard, is it even possible? Overall very nice game.

I think enemies are wayyy too short to see, for the first few waves I didn't even know they were attacking my crystal, lol. Also, it easily becomes overcrowded by wave 6-7. Overall nice game, but I feel the theme isn't being really used.