The only thing I feel it is missing is some sort of SFX for failing a spell or correctly pressing a key and a little tutorial, maybe with a mock up battle, to learn the spells. Also I felt that the water spell was doing nothing. Otherwise, great game! Very good job! Very enjoyable fights.
KoalaPanda54
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Imagine Rock, paper, scissors times 3 raised to the 3rd power. Amazing tutorial (could have been a bit more direct in the preparation of of spells/reflection seeing the complexity of the game, but it is perfect for a jam game) Beautiful menu, the only problem I had was the cursor hiding behind icons/text. Also the spells to prepare were a bit hard to identify with the shader. And the story was the cherry on top of everything else! Amazing work!
Nice art. I think there should be some sort of penalty or other requirements to kill the enemies, because I ended up just spamming the keys, not even looking at the enemies. Also the arrows aren't very visible, I actually killed a few before I realized I had to press the arrows (I tried moving xD). Very cute game.
10/10 for the cutscene. The controls I felt were too hard to grasp fast enough, the tutorial wasn't that clear.
I think with a slower pacing at the start (introducing a mechanic then giving the player time to understand it, by designing the level in such a way to use the mechanic in a simple way) this game could rock.
Very fun, I enjoyed every single bit even with the controls flying over my head.
I had a bit of trouble with the platforming on edges, especially in the gravity one. Also I think the cooldown mechanic should have been introduced in all the levels. It would have been great to have something visual or auditory to indicate the cooldown or how much time is left for the power up. Overall great game! Good job!
It would have been nice to have something to tell me what I could do, I kept playing thinking I either attack or move. Also the sounds they make when walking I thought it was part of the music! It sounds very nice. The UI could be a bit more interactive, like I said, show what actually is happening. Overall, very nice game! Good job!
Yes, you are 100% right. Luck doubles output or stats themselves (either (7+STR) * 2 or (7 + STR*2)). Unfortunately the reason is time, we started late and implemented most items the last few hours and didn't update descriptions accordingly. Also enemies when they appear to do nothing they do buff themselves. Thank you for playing our game!
I feel like the bug really makes the game better. Leveling is very satisfying and it could be either become OP or die early. It makes a very nice casual game to play and see a massacre after a few upgrades. Good job! (Edit: Also, I think the black bar above is a bit too low, makes it hard to see enemies)