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A jam submission

Super Lab Escape!View game page

A Level Up! Game Jam Project
Submitted by Future Fish Studios — 1 day, 14 hours before the deadline
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Super Lab Escape!'s itch.io page

Results

CriteriaRankScore*Raw Score
Use Of Theme#104.3754.375
Fun#433.3753.375
Overall#443.7193.719
Community Spirit#633.5003.500
Originality#653.6253.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team or Solo
Solo

Credit:
Myself and Construct

Did you follow the theme?
Yes, you change the temperature to finish the game.

Did you (you or your team) do the graphisms yourself?
Yes

Did you (you or your team) do the musics and sounds yourself?
Yes, except for the sound effects which I got online for free.

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Comments

Submitted

I like the concept quite a bit, good use of the theme, but I couldn't get past the first challenge after the first checkpoint. Seemed like there could be some more forgiveness there; not sure how to implement it, but it just feels like you instantly go into hardmode. (playing via browser btw). But it could be just that I'm bad at platformers.

Submitted

The mechanics were fun and functioned well. The momentum made the platforming a bit hard and sometimes I died and never could see what killed me.

Submitted

This was fun!  You did a really great job on your first jam!  This would be incredibly tough to speed-run.  When the player changes forms, are you changing to a new scene entirely and spawning the player in the previous position?  The response time on this was just a little slow and that made it harder to quickly transition, so I'm wondering if that part could be improved upon in the implementation.  

Submitted

Congrats on your first game jam. Good little game the jumping was a bit clunky but overall nice little game.

Submitted

I liked it. Most of the game was spent in cold-mode, and it felt like a fairly bog-standard platformer where you're a little slow. I think having more opportunities to swap between temperatures during a segment would showcase the main mechanic better - a good start would making the swap instant, so that you could swap mid-jump if you needed to. There's definitely good potential though.