Ahh, I had assumed after several screens worth of empty levels I was either looking at an incomplete submission or a buggy one. It would be a good idea to inform players that they have a bit of a hike before they see anything. I really thought I was just dealing with a WebGL bug. Once I gave it a 2nd try and stuck it out for the empty trek, it turned out to be a fun little platformer; but the empty hike still seems out of place for me.
bwdevel
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There's a good foundation to a fun little game here. Adding a death mechanic due to the temp going outside of the boundaries of the temperature range would be interesting. Also adding in some sounds to help with identifying when you've hit the target goal (at least for me, I preferred to be watching the top of the screen for more incoming objects). You've got a powerup and the heatwave/blizzard mechanic was a nice level of complexity.
I like the concept quite a bit, good use of the theme, but I couldn't get past the first challenge after the first checkpoint. Seemed like there could be some more forgiveness there; not sure how to implement it, but it just feels like you instantly go into hardmode. (playing via browser btw). But it could be just that I'm bad at platformers.
I was really looking forward to seeing the implementation of the character art you came up with. I did hope to see that technique to be elsewhere in the game, but after playing I think it would have created a 'busy' look; so I think the toned down pixel art background was a better choice. I am missing a bit of a difficulty curve as the game progresses; so it would be nice to see some additional mechanic either associated with the time of the game or the speed of the meatball to have a rubber-band effect on the player to try and master past. Good results.
Tier 6, (the first real 3d box), the game starts to really lag in performance around the time the first full layer is built. I would recommend to create a single box that is drawn in place of the layer of boxes and apply a dynamic texture to it so that the player still has the illusion it's still a box of tiny boxes.
Thanks for the feedback. I'm not sure if I'll put up a test version as I'm going the wrong way about user acceptance here (hey at least I recognize it). I've probably reserved too much time of the jam to work on internal systems; but that's because it's the one area that that always bugs me to abandon during usual 2-day jams. Let me see how things go over the next couple of days and maybe I can have something playable for testing to post.
I'm also looking forward to see how your project turns out.