This was really fun! The clown was great, the gameplay was simple, and gives a "one more time" mindset. Awesome job with this!
PandaKing
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I can try. The reason why I haven't been playing many is because I'm very busy irl at the moment. I had to get to a different state from home for a play I'm I'm (my first professional play) and I'm also watching my cousins' dogs while I'm here, so time on my computer is very limited but I can try my hardest to get yours and some others rated.
Thank you for the feedback the music and sounds I whipped up in under an hour and the art was done intermittently through a day or two. Most of the time went to programming, testing the things programmed and fixing bugs.
Ultimately, if it stops here with development, all I can say is you did well and thanks for the work you did with it. If you feel like working on it more later on, that'd be cool but you do what's best for you. For a $5 game, it delivers really well. You did a good job and should be proud of your accomplishment. Keep kicking ass if you stay in development and I hope to play more of your stuff if you make more.
Thank you for playing and for the feedback. I have a version with more player feedback. But since it wasn't one that was fixing a bug I didn't think it counted as a hotfix. I'm gonna be working on adding more to it and I all 100% open for more suggestions and feedback, because that's how my games and I will improve. Thank you again.
thank you for theplaying and for giving your feedback. I'm currently looking into seeing if I can have the tiles be procedurally generated when the scene is loaded for when I update the game more and I can definitely change the number of clicks. Thank you for the compliments too. The music and sounds are all the last things I made for the game and I'm pretty happy with what I was able to accomplish with this game so far.
Thanks for the feedback, even though I couldn't implement more stuff for it in its current state because of the time constraint. I'm gonna be adding more, when I can after the voting period is done. Remember, they did say on stream to submit what you could, I'm not making excuses, just saying that that's what I could do. I'll probably be adding more when I can but I won't be able to for a while cause I'm gonna be out of town for a few months soon. Also, I am adding more stuff to if in the mean time while voting's going on but I can't update the files with that during the voting since I'm pretty sure that doesn't count as hot fixing. Thank you for playing and for the feedback. It's the main way I can develop and improve.
I set the aspect ratio differently myself on purpose. I changed the canvas to scale with screen size, set the ratio to 600 x 600 and on the build settings set it to 400 x 400 to make it a smaller player. I think it's just the webgl's full screen that's causing the problems too because itch's full screen works fine. I can try that though, thanks :)
On the results screen it should show you what your geodes contained and the amount you made from the treasures. I was planning on having something different but the coroutune i scripted didn't work out as I wanted it to and since there was a slight time crunch with the art and messing with the animator for the second time I wasn't able to debug that part so I instead reworked it so that it gives the number of the treasures you find. I'm starting to think of ways I could've done it better but, I guess that's part of hindsight, right? Thank you for playing and I hope you were able to have fun :)