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Foreign Trails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Community Spirit | #1 | 4.500 | 4.500 |
Fun | #1 | 4.000 | 4.000 |
Originality | #1 | 4.500 | 4.500 |
Use Of Theme | #2 | 4.000 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or Solo?
Solo
Credit:
FreeSound :
bird-man__gun-shot
rudmer-rotteveel__stick-hitting-a-dreadlock-small-thud
andresix__dice-rolls-30cm
swuing__footstep-wood
merrick079__sword-sound-2
johnloser__cyber-punch-02
Mixkit :
mixkit-deep-urban-623
How/where did you put the theme in your game ? (in short)
Player have to navigate through the harsh trail and confront foreign entity.
Did you (you or your team) do the graphisms yourself?
Yes.
Did you (you or your team) do the musics and sounds yourself?
No.
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Comments
An interesting concept that's pretty well executed overall. I particularly liked the animation of the enemies.
There are some things I believe could be improved:
- UI/Buttons could be a bit more intuitive (I found the dice with a cross really confusing at first, maybe have a separate "End Turn" button)
- In the later levels I found myself in situations where I was just skipping turns until I got a good enough dice roll which just wasn't very fun. At times, having a dice took away from the strategic element, rather than add to it. Some sections would probably work better if you had a different movement system than a dice (e.g. a deck of cards with different numbers on it that you choose from)
- Changing the colors of the tiles/backgrounds between levels would've made things pop a little more.
Good job, overall!
Very engaging game, I like the strategic thinking it requires me to have!
Thank you for playing the game. Let me know if I need to improve anything.
No problem, I went through another round of the game because I really liked the planning involved and I wanted to see if I could complete it faster :P I only have two things to note: sometimes the score calculation for the damage is wrong, for instance in the first enemy stage I only got hit once but it said that the total damage was 10. Might just be some equation that needs a slight edit, but it's not a big deal as the HP works correctly in game!
The second point is that it could possibly help the player a bit if they could occasionally view the rest of the map/the whole map while they are playing the level, perhaps by being allowed to move the camera with the mouse button down to see the remaining steps and then the camera snaps back to it's normal angle once they release the button. This is especially helpful for the levels with the underground portals as I sometimes cannot see where I would teleport to or how far the next enemy is. Thank you!
Nice game, nice art and visual effects. Good utilisation of the theme and limitation.
Thank you for playing my brother.