Everything is Box2d. In most of my Jams I've always done simple custom AABB collision checking with rectangles or circles. But this seemed like the perfect excuse to finally dive into Box2d, way too many custom shapes/polygons to worry about. And doing it myself would probably take forever and just have a worse result anyway.
Comments
How do you handle the physics and collisions ? Is it custom or box2d ?
Everything is Box2d. In most of my Jams I've always done simple custom AABB collision checking with rectangles or circles. But this seemed like the perfect excuse to finally dive into Box2d, way too many custom shapes/polygons to worry about. And doing it myself would probably take forever and just have a worse result anyway.
It does not feel too box2d, good job :)
Really cool entry !!!