How do you handle the physics and collisions ? Is it custom or box2d ?
Viewing post in Bump and Blades - JamGame jam comments
Everything is Box2d. In most of my Jams I've always done simple custom AABB collision checking with rectangles or circles. But this seemed like the perfect excuse to finally dive into Box2d, way too many custom shapes/polygons to worry about. And doing it myself would probably take forever and just have a worse result anyway.