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BobIsHere

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A member registered Aug 15, 2019 · View creator page →

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Super simple and varies between challenging and simple depending on the setup. Plus awesome artwork. Great job and fits great with the theme.

Another great Jam submission. Awesome job on the aesthetic you were trying to create.  The camera work and filters were great.

Ah, the Champion has arrived! Glad you enjoyed it. That secret passage was a mercy. When testing that level, I was like. Ya know, this is a little TOO frustrating to backtrack through. How about a tiny bit of "help" for those who can read signs. Glad it didn't go unnoticed.  Thanks again for the nice words!

Nice and festive! It took a ton of tries but I finally sent him home! Fun and Physics-y! Great Entry!

Don't tell me what keys not to press. I'll mash C and V as much as I want!
But seriously though, another trippy entry. I didn't even realize it was a cube at first. Took a moment to figure it out. But after I did I was crushin it. Great Work!

Great work and choice of music and sfx to set the mood. And there's nothing wrong with vector lines to build a map sets a nice style, hehe. Gets pretty difficult as well.  Great entry!

I love the story style and setup. Surprised when all of a sudden it became a shooter, was not expecting to be shooting at dog poop. hah. Great work! 

This was great. The mechanics were exactly on point with the theme. Felt like a fully realized concept, which worked great with the puzzles you came up with and using interactions with the past version of yourself was done really well.  Great work. One of the best of the jam.

this was great! i love the look you went for. You always knock it out of the park in the art department! And getting every egg in there as well, hehe

Thanks! And I totally agree. Needed a lot more chaos. This jam schedule was super tight. I was a bit disappointed in my output this time around. I'm working on trying to add some more stages before the jam review, so it's not over in 15 seconds lol.

Ah, thanks man. So the code to deal with the recorded moves is done in a surprisingly simple, but probably messy way. I literally just have an array with an instance object that contains the x and y positions and the characters current animation state.  Every frame I just add an entry to that array. And then when time comes to "go back in time"  I basically just create a new player character and every frame i update the time clone characters x and y positions along with state, to match what the array holds for that frame. So the clones are not performing any actuations, just frame by frame going to the x and y coords and state i recorded for that particular frame.
Again,  Thanks for playing. Also, just updated it to add the levels which I was not able to put in originally in time for the jam review.

Thanks for playing! Yea this was a bit of a rush job. I hope to have a few more levels in there before the jam review on Saturday.

This asset pack came in super handy for a game jam I just finished. Thanks for all the work you put into this! Great look and feel. :-D

To be honest, having coded the stat tracking in at the last minute and never looked back. I'm also not to sure how accurate they are. lol

Thanks!  ;-)

Yea, with the Holiday around the corner time is limited. So I was looking for a way to keep it very simple while still keeping it on theme AND shoehorning in some seasonal holiday cheer somehow. lol
Thanks for playing.

Thanks for giving it a try! I went through like 6 different background music choices and searched itch for like 6 hours until I found one that worked. lo

Haha! To be honest I'm a terrible typist. I can't actually beat the game in it's current state. So there may be a balance issue I need to fix up. lol
Thanks for taking the time to play! :-D

This was mazing. Can we get a sequel where you play as the garbage who gets to empty the trash bin a week later? :-D

The evil child and his terrifying light have been defeated. All glory to the shadows.
Great work!

Great work! Classic RE and DC vibes. Tank controls and the switch to first person camera for shooting option was great.  :-D

Great to know! That must have slipped through I should have all that browser control nonsense locked down. I'll try to fix that eventually. lol
Thanks for playing

While I don't have any specific use for these right now, maybe in a Jam game one day. These character sprites are very well done, so I picked them up to show some support. Keep up the amazing work!

These effects are very well done. While I don't necessarily need them for anything right now. I picked them up as a nice to have for the future. Keep up the great work.

Hells yea, get those mates! Much thanks! Glad you enjoyed it. :D

Great work. I love the ultra simplified pixel art for all the underwater creatures and the sounds you chose to use. I'll be honest, I only made it to level 7 before I had to cheat. Those damn tracking octopi. I did manage to beat level 20 though. So I don't feel too bad. Good job

I am the Master 10/10!

Great work on your first jam game, simple concept to understand and kept on theme.

Small suggestion, you might want to look into disabling the arrow controls from scrolling the webpage when the character is swimming down.   https://libgdx.com/wiki/html5-backend-and-gwt-specifics#preventing-keys-from-tri...

See you next Jam!

I've seen the light of Day again!
Great idea, especially considering the theme. Kind of terrifying actually.

Good work!

Simple, cute, perfectly on theme. The regen mechanic was clever. Great work! 
Also, A'lotl Thanks, lol!

I see neons and fish, I think Groxar. Great choice of music. Simple challenging and Super fun!
Also, High Score... DOMINATED!

This was a challenge but in the end I earned my Eternal reward! Overall this was a great entry, felt like a micro game sorta thing, basic task, multiple mechanics, short story added in for flavor as well. Good Show! My only suggestion. In a game like this where you are expected to die a lot. I think it would of been a nice QoL feature that when I die, I could just "press any key" to retry from the death screen instead of using the mouse to click to continue.  :-D

Haha,  there was supposed to be more to do with the Banana. I just failed my time management. lol Glad you enjoyed it.

Great concept. The mechanics were very simple, but still managed to be fun. Hear monster? See monster? Flashlight! Away with you! The monsters themselves looked pretty rad, I enjoyed the spooky screech of the white one.
I do wish there was a timer or scoring element, that way I could compare my progress on different runs. But I'll blame that on one the programmer, he probably got lazy. 
Spook/10

Hard as balls, but great presentation and art. Also, I think you got the feel of the jumping down very nice. Way of the Synth Samurai! Great Work!

Hah! I knew when I saw it in the discord what yall were up to. Amazing team work. The art is perfect. The enemy variety is awesome and the way you worked in the Easter Egg was great. The feel of the game is so close to VS, even the subtle enemy wobble as they walk. :-D

I love this. What a great concept. This was probably one of the most unique and interesting  libGDX jam games I've seen. and it fits perfectly with the theme as well. While it does get pretty difficult. Who cares? Especially when you realize you can just scribble all over the other size and slow them down. Amazing Job!

Dude! This was great, it feels like a tiny slice of an actual polished shooter/bullet hell game. Cool art, Items, a real boss fight! Awesome Job!

So first, I'm going to give props to the Splat sound effect. Which is the true hero of this game.  I really liked the concept, a splatoon-ish base capture type game. You could easily extend this into something else down the line. Great work!

Hah, thanks for trying it out. Now remember, being bad at it doesn't reflect on your own skill. But the crappy skills of the game's creator for not balancing it properly. 

;-)

Haha,  balance be damned its a Jam Game, hehe, there's no time for that. :-D Thanks!