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SolarColony's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.320 | 4.320 |
Innovation | #15 | 3.600 | 3.600 |
Overall | #21 | 3.680 | 3.680 |
Fun | #24 | 3.320 | 3.320 |
Overall | #25 | 3.353 | 3.353 |
Graphics | #31 | 3.400 | 3.400 |
Audio | #64 | 1.800 | 1.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Dev log
http://itch.io/jam/libgdxjam/topic/12309/solar-colony-devlog
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Comments
Interesting game! I included it in my LibGDX Jam compilation video series, if you would like to take a look :)
I have to be honest, i was a bit overwhelmed with this game. I couldn't quite figure out what's going on. However, i really like the presentation, and the UI seemed also very functional. The UI animation gave it quite a polished feel!
There is a lot going on here, you have implemented an impressive number of items. It would be brilliant if you could start from scratch with limited options to help you learn what is needed on a space station.
Wow, that's ambitious.
It might be an odd thing to point out, but I love how you can just place the rooms anywhere and the halls are automatically created. Impressive amount of depth in this game.
Neat game. A tougher one to figure out right away, but your instructions (after I died) game some good hints ;)
Great game - took me a while to actually understand how every type of room fell into place in the greater scheme of things (ie survival), some instructions would've been nice
(My submission: http://itch.io/jam/libgdxjam/rate/51273)