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Live in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 4.143 | 4.143 |
Theme | #17 | 3.762 | 3.762 |
Overall | #38 | 3.190 | 3.190 |
Overall | #40 | 3.024 | 3.024 |
Fun | #44 | 2.714 | 2.714 |
Innovation | #52 | 2.762 | 2.762 |
Audio | #68 | 1.571 | 1.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Dev log
http://itch.io/jam/libgdxjam/topic/14164/spacecase-dev-log
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Comments
Lovely graphics! I included it in my LibGDX Jam compilation video series, if you would like to take a look :)
@Grayt Apps
Hello. Than you for your comment.
@CiderPunk
Thank you! Yep, there's no sound, only button - sound was too late to push it into build :( But we're still got button:))
@Fivemedia Thank you for your comment! Yep, we think we should speed gameplay up to make it harder. It will make game more chalenging for sure. There's no music in this build, only button, build with music was too late to to submit it, sooo - sorry for that music-butt-trap))
Great animation on the little guy, is there any sound? the button doesn't seem to do anything....
3:25 was my longest time ;)
Music didn't play for me either (windows 10)
Nice game - I think speeding things up a touch might make it a little more engaging long term. I found the player rotates a bit slowly. Although what I noticed with that mechanic is you had to start to scan further ahead and it became more strategic vs. twitch so it depends what you're shooting for!
@Sea of Goblets Thanks a lot!
I like the idea, its interesting. Takes some time to get used to the movement. One thing though, the background music isn't working on my computer.
Very neat graphics and smooth animations!