Really cool! 3d would have been enhanced by tweening between the turn states of the ship 'cos I thought it was a 2d sprite until saw the lighting changed!
CiderPunk
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I like it! clearly inspired by FTL but without the micromanagement, took me a while to figure the shield thing wasn't a handy shield for combat but a resource collector, could have used some instructions!
some different interactions other than shoot until either party dies might make for a more varied game, but it's a good start!
Everything about this game makes me want to play it; looks good, sounds good, combat's fun... everything except that button in the bottom right, why oh why doesn't the camera follow my guy?!? playing with a mouse and having to click there every 2 seconds kills any chance of enjoyment, even a key shortcut to re-center would help!
Has potential but a bit too random - first game I wondered 5 mins and found nothing, I restarted and eventually found a load of slimes, killed hundreds, adults and juveniles, the slaughter was horrific! ...then I found a new type of slime who killed me in one shot... oops.
some of the barrier tiles were a bit hard to distinguish from the background.
I keep getting to screen 4 or 5 and getting killed in 1 turn from full health by a tripple blob or those spheres of death, but getting back there takes too long with all the un-skippable dialogue! would have been nice to resume from last screen maybe. It sounds great and the pixel graphics and shader look cool, just disappointed I can't see more of it!