So many ideas, so little time, it's hard deciding what to build. I guess(hope!) some brainstorming over the weekend will help a bit.
My Twitter account: @CordGamedev
So many ideas, so little time, it's hard deciding what to build. I guess(hope!) some brainstorming over the weekend will help a bit.
My Twitter account: @CordGamedev
Now a bit about our Toolkit:
I'm building a basic engine framework which consists of an engine-class, a screen class, and an actor-class.
The game will consist of screens, that are a collections of actors. The actors contain the actual game logic and will be rendered on the screen.
I hope I'm not overcomplicating this yet.