Christmas over, back to work!
CordGamedev
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A member registered Apr 08, 2015 · View creator page →
Creator of
"Don't keep all your eggs in one Basket" - You shold defend them really good now!
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Recent community posts
Now a bit about our Toolkit:
- IDE: IntelliJ
- Graphics: Affinity Designer and PhotoShop
- Sound: ??? don't know yet
- VCS: GitHub(will be public when finished)
- Communication and Planning: Slack and Trello
- Engine: Custom LibGDX-Engine
- Physics: Box2D
I'm building a basic engine framework which consists of an engine-class, a screen class, and an actor-class.
The game will consist of screens, that are a collections of actors. The actors contain the actual game logic and will be rendered on the screen.
I hope I'm not overcomplicating this yet.
So many ideas, so little time, it's hard deciding what to build. I guess(hope!) some brainstorming over the weekend will help a bit.
My Twitter account: @CordGamedev