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Okinawa Terminal's Devlog

A topic by Okinawa_Terminal created Dec 19, 2015 Views: 482 Replies: 1
Viewing posts 1 to 2

Hi, Mike here, I spent the night thinking about this and I've decided to go for a space flight sim (I'm thinking trading/exploration/combat). My initial idea was for a Space station base building game, but I sat down to map things out and I nearly had a heart attack when I saw all the resources I would need to balance.

I'll try to keep this up to date as I go with screenshots and stuff, but if you're interested in keeping up to date the best place to do so is on Twitter: https://twitter.com/OkinawaTerminal

I set up a GitHub repo last night for the jam, so you can follow along with my source here: https://github.com/OkinawaTerminal/LibGDX_Jam

Thanks!

Day 1 done.

Nothing visual to show from today as it was all behind the scenes stuff. Implemented a scenegraph for 3D transformations and started work on a scene system (so I can have MenuScene, GameScene, etc...) as well as starting on some shader handling code so I don't have to write it all out a bunch of times. Goal with the shader stuff is mostly to enable scene transitions, post-processing effects and the like.

Tomorrow and Monday It's likely to be mostly quiet from me as I'll be travelling home for Christmas with the family. :)