Started today on my game "Planet Busters".
Concept:
You own a private spaceship and you do "jobs" for companies.
These jobs involve flying to planets, killing some creatures, retrieving an item, and then moving onto the next job / planet.
Kills and completed missions give you money, you can use that to upgrade your ship and weapons, so that you can fly to more planets and take one tougher jobs. That's "Life in space"!
Here's an animated GIF showing the work I did today:
Plan is to wrap up the arcade part of the game first, then add the interface for planet-selection stuff