Pure talent. I look forward to playing this! Good luck!
DripDrop
Recent community posts
Back again for the log. Things are going well now. Physics and lighting are perfected (HashMaps are lifesavers), and I am already making progress with graphics. There are many different sprites that have to be made, but me being fast at pixel art, this should come fast. Personally, I think that the music will be hard, because I am really bad at that, and good, electronic, vocal less music is probably difficult to find. The biggest problem I face is the map, as there is seemingly no easy way to do it. I am foreseeing some complicated, tedious, time-consuming XML in the future, but I will research alternatives.
So far so good, lighting and physics are working, and DualShock 3 bindings are set. Next I will probably move the input to one class, and add a gamestate manager. Eventually, there will be enough graphics to remove the training wheels that is the Box2DDebugRenderer. I still don't have a solid concept, but the game will be a physically-based game that involves surviving among an abandoned space station, and keeping it fit for function. I will build the base and work up, because I don't want to be hit too hard with the deadline. I think I'll do long and less-often Dev logs as to not spend too much time in this site, but I will try to tweet often with the jam's hangtag and the sponsors.