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Central Source Dev Log

A topic by DripDrop created Dec 21, 2015 Views: 479 Replies: 1
Viewing posts 1 to 2

So far so good, lighting and physics are working, and DualShock 3 bindings are set. Next I will probably move the input to one class, and add a gamestate manager. Eventually, there will be enough graphics to remove the training wheels that is the Box2DDebugRenderer. I still don't have a solid concept, but the game will be a physically-based game that involves surviving among an abandoned space station, and keeping it fit for function. I will build the base and work up, because I don't want to be hit too hard with the deadline. I think I'll do long and less-often Dev logs as to not spend too much time in this site, but I will try to tweet often with the jam's hangtag and the sponsors.

Back again for the log. Things are going well now. Physics and lighting are perfected (HashMaps are lifesavers), and I am already making progress with graphics. There are many different sprites that have to be made, but me being fast at pixel art, this should come fast. Personally, I think that the music will be hard, because I am really bad at that, and good, electronic, vocal less music is probably difficult to find. The biggest problem I face is the map, as there is seemingly no easy way to do it. I am foreseeing some complicated, tedious, time-consuming XML in the future, but I will research alternatives.