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Crazy Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Aesthetic | #23 | 1.938 | 2.600 |
Originality | #31 | 1.342 | 1.800 |
Gameplay/Mechanics | #32 | 1.342 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Dependencies
SDL2, SDL2_image, SDL_ttf, (friends)
GitHub/Repo
https://github.com/happyplace/crazy-battle
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Comments
Note that this feedback is based on the build(s) available at the end of the jam.
Unfortunately, I was unable to have a proper play of this one due to only having one gamepad to test with, so my feedback here is going to be pretty superficial.
Character handling feels pretty solid. The level layout (assuming there is only one) is simple, but looks solid enough to allow players to engage/hide from one another.
The backgrounds from Jesse M's jungle asset pack always look lovely when parallaxing, and the Open Pixel Project character art fits in surprisingly well.
I see that keyboard support has been added after the jam ended, and I hope that that has made the game more accessible to more players.
Thanks for your submission and best of luck with continued development! :D
There's no cooldown on the regular fire, so spamming attack is way more effective than a charged attack.
However, I do love co-op party fighters and this is pretty.
sorry guys, I was going to add support keyboard and generic joystick devices but I ran out of the time. If you're familiar with C++ you can add support.
I was unable to play, because of the controller requirement. I do have a game controller, but it's a dualshock 2, which is pretty rare with PC. As such, it's understandable that it doesn't work
is there any way to play this without controller?