Hi people!
Once again, we've brought onboard a group of experienced game developers and tech developers who're happy to offer their advice and perspectives to participants across the jam. You can find them in Discord, and can ask questions by tagging the "@mentors" role, or by mentioning any of them individually, and they'll do their best to answer when they're around (with everybody spread across the globe, we don't have a set time that people will be around for, but everybody's going to try to drop by at least once a day across the course of the jam).
We're still waiting to hear back from some people, so expect this list to be updated closer to the jam start date.
Akien
Rémi Verschelde (Akien) is the project manager and maintainer of Godot Engine, the free and open source 2D and 3D game engine. He is a long term contributor to Free and Open Source projects, including the Mageia Linux distribution since 2010, and various libre games such as Lugaru, OpenDungeons or Jump 'n Bump. Playing games exclusively on Linux since 2005, he's always happy to help indie developers willing to support this marvelous platform. Open to any questions regarding FOSS, licensing, Linux gaming or Godot Engine. French guy living in Denmark (he/him).
You can find Akien on Twitter and Github
kubecz3k
My name is Jakub, I'm a co-founder of kivano.games - we created and released couple of mobile and PC games. I'm also a Godot Engine contributor and heavy engine user. I will try to answer some Godot related questions during the jam :D Have fun everyone!
You can find kubecz3k on Twitter, and you can find Kivano games on Discord and their website
mdiluz
Marc is a Lead Software Engineer at Unity, focusing on tools primarily on Linux, in the past he's contracted for Valve primarily working on improving GameMode after working at Feral as Linux Group Lead. He specialises in C/C++/C#, Linux, and SDL, and has been known to dabble in Lua, Golang and Python, as well as with Video editing and 3D modeling.
You can find Marc on Twitter
Trevor Powell
Trevor is a twenty year veteran of the games industry, having worked at various Maxis, Atari, Krome, and Electronic Arts studios, and is now running his own small studio where he specialises in C/C++, SDL, OpenGL, build automation, game cameras, and almost every aspect of game feel while coding in vim, debugging in gdb, and unapologetically writing run-on sentences about himself in the third person.
You can find Trevor on Twitter
Cheeseness
Cheeseness is a Linux based game developer/artist/writer/everything else, who makes his own games as well as taking on freelance work and the odd porting job. His current major project is a palaeontology themed take on Minesweeper where excavated fossils can be assembled into skeletons between digs. He's super enthusiastic about helping others and can't wait to see what comes out of this year's Linux Game Jam!
You can find Cheese on Mastodon/Twitter, some of his games on itch and some of his writing at cheesetalks.net