Hi people!
I don't think I'll be in a position to participate (too many other game dev projects milling around at the moment, but I'm making everything on Linux, so I'll be here in spirit ^_^ ), but I did want to take time to share some advice on approaching game jams that I originally put together for Adventure Jam last year in a web based slideshow.
http://cheesetalks.net/surviving-adventure-jam/
In it, I make some suggestions on what kind of outcomes to look for, how to pace yourself, some tips on planning and prioritisation, and understanding the interesting constraints that game jams can provide.
Hope it's helpful to someone :)