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A jam submission

Rogue BlightView project page

A "rogue-lite" ttrpg for 2 players
Submitted by Junk Food Games — 13 days, 21 hours before the deadline
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Rogue Blight's itch.io page

Results

CriteriaRankScore*Raw Score
Format and Grammar: Does it look like a finished product?#14.8574.857
Anticipation: How excited are you to play this game?#34.2864.286
Theme: How clear is it what hack it uses?#194.2864.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What's the hack?
Rogue-lites

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Comments

Submitted(+1)

Holy heck this is very, very cool! An absolutely elegant and streamlined little game that looks hella fun.

Submitted(+1)

I didn't even mention the overall appearance, which is awesome.

Developer(+1)

thanks so much! 

Submitted(+1)

Tremendous game with excellent style and production value and a setup that carries out the best of the roguelite genre while still feeling like a game that you can tell great stories in.

Developer

thank you!! 

Submitted(+1)

A great example of maximizing the potential in such small format. Everything needed to play is inside, layed out nicely, crisp and simple. Would also make for a great solo module! A bit light on the "rogue-lite" theme, but other than that it's so well done!

Developer

Thanks so much!

Submitted

Seems like a really fun little game. Bonus points for the booklet format. Makes it pocket sized and easy to play at any time, any place. I also like how there are multiple "resolution mechanics", to pick up depending on what you have available (d5, d20, coins, diceless). Though they are meant to be rolled, I think I would prefer to choose this one specifically. Generally, very nice tables to quickly randomize a game and have a unique experience each time.

Also while it's not mentioned, I think it would be a great fit for some Solo gaming. Find some fitting oracles (or just go with your imagination) and you have a quick and fun RPG solo activity.

One thing I would like to see expanded more is the "rogue-lite" aspect. Maybe more tables for the Boons, plus possibly some different mechanics and or synergies between them, or even more specific mechanics about flaws and curses. Though I understand, it would be tough to fit more in such a pocket game, may be a good idea for an expansion module or new tables.