Very impressive. The combat is annoying in that if you loose the pirates, or move even a small distance there seems to be no way to catch up to them again.
Really nice aesthetic and super impressive to make a proper flying game given the constraints! Could definitely use some varying enemy AI with different types of attacks to encourage moving around more, I found myself sitting still and just turning to face them
Thanks you, and yes for now the optimal gameplay is to not move and just shoot them😅... which is quite underwhelming for a space shooter, I will improve that after the jam votes end.
Comments
Very impressive. The combat is annoying in that if you loose the pirates, or move even a small distance there seems to be no way to catch up to them again.
I agree!
I didn't spend as much time as I would have liked on the combat and pirates IA.
I will try to improve that after the jam votes end.
Really nice aesthetic and super impressive to make a proper flying game given the constraints! Could definitely use some varying enemy AI with different types of attacks to encourage moving around more, I found myself sitting still and just turning to face them
Thanks you, and yes for now the optimal gameplay is to not move and just shoot them😅... which is quite underwhelming for a space shooter, I will improve that after the jam votes end.