Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Creepy Ellie

23
Posts
16
Followers
12
Following
A member registered Jun 09, 2021 · View creator page →

Creator of

Recent community posts

So glad you liked it ! Also really nice to see the first level work like it was meant to ! In hindsight it definitely should have been built up more slowly n~n

This was lovely, and doubly impressive that you made your own engine for it! Some of the puzzles get pretty hard (especially the second last), but it's the kinda puzzle I'd happily spend hours at. I really like the visuals, some chill sounds would be really cool !

I really like the effects but yeah being able to toggle them or change the intensity would be really nice !

Wow okay this is my favourite game of the jam! Amazing art and sound (I really like the missed ball sound). Love that there's not much punishment for missing, really encouraged me to go back and get better at the levels. The ball returning to the center is great, it's really hard to resist the urge to press buttons when you're trying to hit a middle ball. I'd love to play more levels after the jam is over, if you're planning to make them<3

Wow this is really cool, can't wait to try it with more people, but it feels so good to play even just singleplayer! The commentator is a great idea 

really glad you enjoyed 💜

Really glad you enjoyed ! Something I've learned this jam is that you're going to play your own game differently to everyone else. I never really found any issues with slipping through gaps until other people played and it was too late to fix properly, at least it looks funny 😅

This is correct, the thorny plants are like fuel which allow you to plant other ones. The idea of the first level is that you see the available oxygen go down when you plant the first two bridges, and then see things unplant when you remove the red plants on the second layer. In hindsight we probably needed a few more tutorials building that up 

A rewind system would have been great, I agree that going through some of the longer levels can be frustrating when you mess up a step near the end! SfxO-1 was a huge help, don't think the game would have been half as good without it, so thank you !!

This is huge!? The enemy variety is great and I love how little punishment there is for failure. Some of the jumps are pretty finicky, but I'm not the best at platformers !

Here's a guide to most of the game !

Sure ! I'm planning to put up a gameplay video in a while. Here's a picture of a solution: Drop down to the bottom, plant a red flower so you can plant a bounce pad to jump to the middle step, plant a red flower there then finally anotehr bounce pad at the top step which will let you up to the exit with a running jump !

Had some issues with getting through doors but it was fun ! Really like the music

Really nice first game ! The I like the style of the main character and platforms a lot. It's definitely worth adding some sound and particles, even simple ones would make the game feel a whole lot nicer. 

I'd really like to see this concept explored more in something longer ! Having to swap between different branches to open/close different paths throughout a level could be really cool !

Really nice aesthetic and super impressive to make a proper flying game given the constraints! Could definitely use some varying enemy AI with different types of attacks to encourage moving around more, I found myself sitting still and just turning to face them

This was amazing ! Thought it looked really good when you were posting about it on discord but didn't expect it to play that well !! The music and art are both lovely, and the yeti enemies are kinda spooky? Got a lil bit of screen tearing in world 2 and 3, idk if it's a browser or export issue. 

Really nice art ! Some of the room transitions are a bit frustrating (no easy spot to land on when coming from below a level) and I found myself skipping the water mechanic a lot, but a cool idea !

This is amazingly pretty and really fun to play ! Manipulating enemies and getting timings right was a lil frustrating sometimes, but probably just input delay from itch

This was so useful, TIAT and all the other TIA resources made making sounds far too intimidating. The App itself is really pretty too ! I really like the reactive background particles

It looks like the food can't be picked up? The collisions for obstacles work fine but I can't find any way to gain score, they just walk right over food. A reason to not just have both of the goats on top of each other could make gameplay more varied

Yeah, the movement system was meant to be completely redone, but the second day of the jam ended up largely wasted, so barely got it in in time. Going to update it once we're allowed with snappier movement (+added walljumps), proper animations, and sound. Thanks for playing !

So glad you enjoyed, can't wait to bring it further and add more x