I really liked the game, I thought the rules were really clever, and the levels are beautifully designed as well: the first level managed to teach me everything I needed despite me having not read the instructions; and the final level was really satisfying to complete! The atmosphere is great too: the backgrounds and ambient beep-boops are really useful here. The whole experience is really well crafted. Fantastic game!
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I really like the puzzle ideas and the whole concept of using a harmful plant's oxygen to allow you to make other more useful plants. If this were to be expanded upon, I would want the controls to feel a little less slippery and for longer levels to have checkpoints (maybe each new screen is a checkpoint?).
Really beautiful project all the same though.
I love puzzle games and this was a good challenge but quite baffling at the beginning. I agree some tutorial levels would have helped here.
Other than than that I think it's a great concept with well designed levels. The space station vibes are cool and the bounciness of the playable character really made me smile!
Cosmosown! At first I thought it was some kind of Spyro inspired puzzle game since it has a similar minigame, but then I saw this game which has more uses of the plant and more variety. Is it a good thing! Sure!, but let’s talk about the usual tips I give to improve the game. On puzzle games like these, you shouldn’t die. It’s ok to fall and repeat a segment (it has platforming after all, I am totally fine with this), but die and repeat everything is a no-no for me. I would change the fire to something else, a block? Something which helps you more about getting seeds? But not a deadly fire. You could even give some seeds at the beginning and saying something like: “finish the level with 6 seeds” or something if you want. The animations are good, the art too, the only thing I don’t like is the fire and how some blocks are slippery sometimes. Good job!
This is correct, the thorny plants are like fuel which allow you to plant other ones. The idea of the first level is that you see the available oxygen go down when you plant the first two bridges, and then see things unplant when you remove the red plants on the second layer. In hindsight we probably needed a few more tutorials building that up
This is really creative and challenging! It took me a minute to understand how the plants worked, but as soon as I got it down I started flying through the levels. I enjoyed playing this a lot!
A bug that I found though, I tried to make it to the portal a couple times on the level where you place thorns across the floor and climb over the topside with flowers, but I'd constantly hit the ceiling and get knocked into the small crack right at the end and start infinitely falling.
Alright. Initially I wasn't convinced.
But when you get to the later levels this is really a headscratcher. The levels are very well thought-out and although the plant system is a bit hard to get used to it does work quite well!
The only problem I have with this game, and the reason I just barely didn't reach the end, is that it's super unforgiving... All your progress is lost when you "die" and after a while it sucks to have to replay levels you've already solved in your mind. I think this game could really benefit from like a "rewind feature", something that preserves your progress regardless of deaths.
Overall a really solid entry though! The music was an absolute banger and really cool that you used SfxO-1!
Sure ! I'm planning to put up a gameplay video in a while. Here's a picture of a solution: Drop down to the bottom, plant a red flower so you can plant a bounce pad to jump to the middle step, plant a red flower there then finally anotehr bounce pad at the top step which will let you up to the exit with a running jump !
Ah, I see, thank you! I’ve realised that I actually didn’t know how the red flower worked. I think it would help if it was explained that planting the red flower allowed you to plant the other seeds (in hindsight, I should have read the description). I don’t have a clue how I managed to get through the first level on my first run (I remember having trouble with that too and just spam hitting a bunch of buttons until I somehow completed it).
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