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LS2 - ArcAid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun (Games) / Useful (Apps) / Engaging (Animations) | #33 | 1.890 | 2.143 |
Polish | #33 | 1.890 | 2.143 |
Artistry | #34 | 2.394 | 2.714 |
Overall | #34 | 2.058 | 2.333 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Unfortunately, the game was very difficult to play in the current state, which made it not very fun to paly. However, it was an interesting premise for a game and I think with some polish it could've gone up to a much higher score. a challenge I had was that the character got stuck at times, and it was very easy to die from accidentally crashing into the enemies. Keep up the good work, would love to see a more polished version some day. Great attempt! :)
What type is your submission?
Game
Team/Studio Name
BenMccrae
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Comments
I had a bit of trouble figuring this one out. I think there are some cool ideas here, but a little polish would go a long way. I did enjoy the art though, good job :)
totally agree, thanks for checking it out!
The game doesn’t really follow the control scheme laid out by the jam. I couldn’t figure out how to pick up the upgrades. The game was also a little bit too fast to actually react to anything, and losing sends me straight to the start screen, which was a bit jarring. Good use of colour pallet tho, and I enjoyed the audio.
I appreciated the tutorial, that was helpful. The fuel mechanic was a smart idea.