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Subzerofusion

50
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A member registered Jul 10, 2023 · View creator page →

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(1 edit)

Pretty game with nice audio. I kinda wanted to finish the game, but the terror of seeing the incomplete board without having any indication on where the missing pixels were demotivated me from continuing. I did see how in depth the game was, the npcs, and all the secret passages (which would’ve been fun to explore) but yeah, without the ability to know where i’d been, or even a map would’ve helped.

Beautiful animations, excellent platforming. It did get pretty funny with how checkpoints worked, I stopped worrying about dieing and just threw bodies at a few sections.

Lack of feedback from when i got hurt resulted in me not even realising that the things in the game were hurting me. It also feels like the invincibility after getting hurt is too short, resulting in me sometimes taking 2 or more points of damage when i run into enemies. Finally, the inability to shoot upwards meant that sometimes i would be stuck in up and down hallways with an enemy directly above me, and I would have to wait for them to randomly path into a side corridor before I could actually hit them lol. All in all, very well made, and very straight forward gameplay.

I figured it out once i made my first spaceship part. Simple game with a nice gameplay loop.

Loved what you did with the colour pallette limitation, though, the enemy projectiles could’ve had a bit more contrast compared to my own haha.

having the full console working was very cool. Though for some reason, i was getting performance issues when i had a lot of bullets on screen.

I couldn’t help driving myself into the ocean to see what would happen. Very cool that there is a sinking animation lol.

Shoot not working made it pretty hard to progress the game but I loved how the game looked.

Very cool entry, one of two 3d ones i’ve played so far. The lack of strafe does make it very hard to avoid the enemies while attacking them lol.

unforgiving but fun game. I kinda wish it was a bit more forgiving though due to the contact damage, but such comes with the territory of such games XD

nicely made, though, it did take me backing out and reading the contols page to understand how to play. Perhaps a tutorial screen to quickly run through the controls and rules would’ve added to the polish? It also took me running out of energy for the first time to realise that the explodable blue things were powerups as well.

:(

oh yeah, i saw. I meant more that it would be a bit more polish to include it as well in the game

Thanks for playing :) We tried hard to make a complete game with tutorial, gameloop, and ending this time round

it stopped once the sequence stopped playing, then started up again a few seconds later and just didn’t stop, so i muted the tab and continued until i finished the game lol.

I just finished it, once you got into the rhythm of the logic that the game plays by, it’s pretty good. Definitely kept me hooked until i finished it.

I managed to get the drone noise stuck on loop and the turn off sound button didn’t stop it hahaha

ah, i was close haha, i didn’t realise i could close the minibar door

Some help would be nice haha, i feel like i’ve ran out of things to do and i feel like i need to make it blue somehow

Nice audio and game play. I think the only thing I didn’t like was the enemies respawning when i reenter a room, meaning that I’d leave a bossfight, and basically just tank it as i ran past all the enemies that had respawned.

Nice art, it would be nicer if the platforming controls were a bit tighter given how timing critical the game is. Loved the music and sfx as well.

I liked the music and the art. Loved the swap out joke with the scaling in the beginning with the toy houses.

Simple and polished. Though, I did manage to start a race while in the ending screen, and it just counts up time with no way for me to finish the race. It has potential.

Very pretty game. Is definitely challenging. I wish there was a game over screen when I died rather than just booting me to the main menu. It would add quite a bit of clarity :)

Probably one of the games that i’ve spent the most time on so far because i really wanna solve the problem haha. the controls are a bit difficult to get used to be yeah, limited by the control scheme for the jam. I’m in the process of cooling the final key… i’m a bit stuck…

Very cute game with nice music and nice graphics. Some more contrast with the enemy bullets would help a lot. I did also find that as the rate of fire increased, the game got increasingly easier and the only thing that would eventually kill me would be a rogue bullet that I had missed.

A tutorial would help a lot with this game but I figured it out in the end. The sound effects were nice, the game was easy to understand once you got started. I see potential.

I wish there was a way to skip to the end of the betting screen. I also found that I couldn’t finish spending all my money on a bet I wanted due to the limited time in the betting menu. The race also started at 3 rather than 0 on the countdown. There isn’t really an incentive to win the races either due to having nowhere to really spend the money. A race also started happening over the results screen. Other than that, the art was very pretty. Interesting concept.

As the other people have said, the jumps are a little bit fast. But the music and art is beautiful. I did find myself running past the enemies as the fighting mechanics were a bit difficult to use.

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The game doesn’t really follow the control scheme laid out by the jam. I couldn’t figure out how to pick up the upgrades. The game was also a little bit too fast to actually react to anything, and losing sends me straight to the start screen, which was a bit jarring. Good use of colour pallet tho, and I enjoyed the audio.

I liked the music, but yeah… the game’s not done so I couldn’t finish it lol.

Good use of palette, though, i feel like a bit of contrast could’ve made the levels more clear. Also as the time gets shorter, it eventually becomes impossible to finish the level… which doesn’t feel very fair…

Haha, I tried to make it forgiving, instead I made it difficult and didn’t have time to fix it :( Wall jump assumes you’ll jump before you swap direction, I put in some code to handle if you don’t, but the detection seems off :(

This makes sense, though a formal end would probably better signal the ending imo :)

I played in firefox, that makes sense. Firefox is a bit iffy with that kinda thing, but I assumed it was magically fixed cos in your description it said that there would be no music in FF.

There is not :( Though, you can get kicked out by a security guard if you wanted to end the day early :D

Was not expecting such a well made animation. It did take some time to figure out what button to press for [A] though

Very pretty art, though not much gameplay. I was kind of expecting the game to start, then I realised it was mostly story through dialog. Which makes me wonder why was jump implemented when you don’t really need it at all.

Very well made game, very impressed with how well you adhered to the jam limitations. Couldn’t figure out the logic behind how the lava would get into the ocean though… So I got stuck on the last one :(

Tight platforming controls, coupled with music and sound effects! Very well done. Though, the music appears to have a chunk of silence afterwards so there’s just bits of game with no music in it.