Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Downscaled AdventuresView game page

A teensy adventure for the whole family
Submitted by komehara (@n_huulong), L-Sync, emmy — 3 hours, 31 minutes before the deadline
Add to collection

Play game

Downscaled Adventures's itch.io page

Results

CriteriaRankScore*Raw Score
Fun (Games) / Useful (Apps) / Engaging (Animations)#321.9052.333
Polish#322.1772.667
Artistry#322.7223.333
Overall#322.2682.778

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • This was a good entry! I especially enjoyed the dialogue, that was a highlight! Keep up the good work

What type is your submission?

Game

Team/Studio Name
Mini-mini Team

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This was a cute game. It would be nice to see a little bit more to the story since it's a pretty dialogue heavy game, but I like where you're going with it :)

Submitted

I liked the music and the art. Loved the swap out joke with the scaling in the beginning with the toy houses.

Developer

Thanks! L-Sync suggested to use a play carpet to illustrate a child’s room, and then I had the idea to make it look like the main character was standing on some sort of overworld (as in classic RPG where it’s okay to have a giant character compared to the rest of the map).

Initially, the character was supposed to be able to walk on the houses (which would be part of the carpet, so flat), and then it would say “?”, as a kind of fourth wall joke as the character would obviously see they are flat, and the optical illusion would only make sense from the player’s point of view, trompe l’oeil style.

But eventually we added colliders to the houses to make them stand like real toy houses, as I had plans to let the bugs use them to live and store stuff.

Submitted

The art is adorable. I'd love to be able to do something besides to talk to the npcs though.

Developer

Thanks! We’ll be working on some post-jam update to actually complete the first mission, but it will probably be done via dialogues anyway (possibly adding choices).

We had a plan to add items to find and pick in the room, but we’ll have to see if it fits in the mission.