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Bladeworks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #227 | 2.898 | 3.286 |
Art Direction | #232 | 3.087 | 3.500 |
Game Design | #241 | 2.898 | 3.286 |
Overall | #301 | 2.734 | 3.100 |
Innovation | #318 | 2.583 | 2.929 |
Theme | #370 | 2.205 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Welcome
1 The problem with this action is that there is no feedback when taking damage, except for the health indicator. There is no feeling of hitting the enemy or when he hits you. Examples are that the game parodies "SOULS".
2 And yet, it seemed to me that there was a long pause after the combo. When the character freezes in a pretentious pose.
3 Does not remember that you have already pressed the punch during the previous animation.
4 Strongly throws the opponent aside.
5 If you just stand up and don't move, then I don't hit you
Done well. I enjoyed playing it. There is something to show, and there is room to grow. Good luck.
Really cool game. Love the attacks and the way everything looks. The combat system feels a bit slow, I think if the attacks happened faster so you can get some nice combos going, it would be a lot more fun.
Also, I don't see the "connection" theme here, but it was fun nonetheless. Cool game!
A nice game with beautiful combos, upgrades and quite difficult opponents!
Pretty hard but interesting concept.
An interesting slasher, but very crooked control as for me
I felt like the animations for the combat were slow and with no way to block I was always getting hit. The player could have used some textures to stand out and the weapon change didn't have an effect from swords to secondary.
The other effects look great, I could see the idea being expanded upon and a solid wave game coming from this.
Combat feels kinda slow but those effects are nice, especially the whole screen slash thing when the swords are connected. Nice work!