thank you. The main concept was the connection between the player and not being too far apart. It still needs works though but worked for the jam.
DangryGames
Creator of
Recent community posts
I felt like the animations for the combat were slow and with no way to block I was always getting hit. The player could have used some textures to stand out and the weapon change didn't have an effect from swords to secondary.
The other effects look great, I could see the idea being expanded upon and a solid wave game coming from this.
Hi all, unfortunately, I cannot update the game whilst the jam voting is still going on. I have a build with the updates available. If anyone would like me to send a Google drive link for download, let me know.
1) fixed the issue with getting stuck on the side of some blocks.
2) added back in some tips on how to switch player
3) Added in an extra trigger for the first jump that can be missed. You should no longer fall forever.
Yer, I do need to update a few things. With getting stuck on the walls, if you stopped moving would you drop to the ground?
There is a slight bug when jump and going over the 20 distance limit. Something I need to work on.
You will need the blue and green keys to progress through each door.
I did have some extra conversations at the start of the game to explain how to switch player. I'll add those back in.
There will be updates coming tomorrow. Hopefully you can give it another go :)
I'm glad you gave it a try. I will fix the issue you mentioned about the first hole. I ran out of time to implement a death trigger here.
The game is slightly easier when played with a controller (if you have one). You should be able to jump onto the blocks with a held jump. So, hold the jump button down fully and you will jump higher.
I do need to fix the watermelon slice and remove the rigidbody from it. I found it funny when testing but can see how it can get in the way.
These issues should be fixed tomorrow evening. Hopefully the fixes will allow you to get to the end.
Whoever made the intro knows what they're doing. Very well put together.
I had trouble with the point and click to move and using the mouse to fire. Like another comment I think the movement would be better on WASD or controller left stick as I found it difficult to do both at the same time with the mouse. Other than that I enjoyed my time with it.