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Paralell Ally - Lost Relic games Game Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #97 | 3.654 | 4.143 |
Fun | #210 | 2.961 | 3.357 |
Innovation | #210 | 2.961 | 3.357 |
Overall | #231 | 3.024 | 3.429 |
Game Design | #283 | 2.772 | 3.143 |
Art Direction | #294 | 2.772 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really nice concept, i like that you cant move very far from each other so you have to constantly changeing from player and try to find the way to reach the key. Nice job!
thank you. The main concept was the connection between the player and not being too far apart. It still needs works though but worked for the jam.
The controls are a bit hard and i wish that you make the characters more detailed
overall,Nice job!
Thank you for the comment and I'm very happy you enjoyed the game.
Yer, I didn't realise that you couldn't update the build during the jam. But there are updates ready to go after it has finished.
I struggled a bit with the controls but once I got a handle on it, it became a fun relaxing experience. I do think this game could benefit from remappable controls though. Might be something worth looking into, nice work otherwise!
Cool concept. There are definitely some bugs that need to be worked out. A major one that can be abused is that you can go over the 20 limit by reaching the limit and then pressing the opposite direction key. Allows you to go through the whole game at over 20 by just pressing opposite keys. Neat game though, good job :)
yes that is one I know about. Couldn't fix it in time. Makes some weird gameplay though.
Thanks for playing.
Nice game concept and executed quite well.
I found the keys for jumping and switching characters to be a little awkward to use.
yes I couldn't find a good key for the swapping of characters. If you have a controller it is easier to play :)
Hi all, unfortunately, I cannot update the game whilst the jam voting is still going on. I have a build with the updates available. If anyone would like me to send a Google drive link for download, let me know.
1) fixed the issue with getting stuck on the side of some blocks.
2) added back in some tips on how to switch player
3) Added in an extra trigger for the first jump that can be missed. You should no longer fall forever.
Great use of the theme for this platformer game ! I had great fun, well done !
I really like the concept and idea. I missed jumping in first hole too and I also struggled with controls. I couldn't figure out how to move the blue square (assume I need to), got stuck on walls, and at one point the controls were backwards which I wasn't sure if it was bugging out or if that's what was supposed to happen. I got the blue key but didn't know what to do with it?
Regardless I can see its potential and where it could go with more time that the game jam allowed! Well done :D
Yer, I do need to update a few things. With getting stuck on the walls, if you stopped moving would you drop to the ground?
There is a slight bug when jump and going over the 20 distance limit. Something I need to work on.
You will need the blue and green keys to progress through each door.
I did have some extra conversations at the start of the game to explain how to switch player. I'll add those back in.
There will be updates coming tomorrow. Hopefully you can give it another go :)
I really liked the look of the game, the simple blocks and bright colours were really appealing.
I struggled a bit with some of the controls. When the game started I jumped and missed the hole.... then ended up needing to kill the game because it just continued to fall forever.
Once I got into the game I struggled a little with the controls, moving the watermelon slice was difficult and some of the jumping seemed a bit glitchy (I got caught on walls a few times).
That being said, I really liked the idea. I can see how it hit the theme and it's definitely a puzzle game I could see being fun. I'll try it again to see if I can get past by few issues but very good idea and could easily see something very good being built on this.
I'm glad you gave it a try. I will fix the issue you mentioned about the first hole. I ran out of time to implement a death trigger here.
The game is slightly easier when played with a controller (if you have one). You should be able to jump onto the blocks with a held jump. So, hold the jump button down fully and you will jump higher.
I do need to fix the watermelon slice and remove the rigidbody from it. I found it funny when testing but can see how it can get in the way.
These issues should be fixed tomorrow evening. Hopefully the fixes will allow you to get to the end.
It might be worth giving the characters a little extra boost on the jump. I've played with the controller and I can see what you mean that it helps. Still a little bit of a struggle but I probably just need to git gud!
Let me know when you've updated and I'll give it another play.
I also missed the jump into the first hole haha - I was watching it fall thinking it was some artistic cutscene for longer than I care to admit :P
Haha I wont lie... I watched it for a little longer than is acceptable wondering the same ha
That was my original idea to have that, but I ran out of time to correctly implement it.