great looking game and fun concept, is nice to be running around a space ship. As feedback I found little difficult to conect the cables.
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Space Spaghetti Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #160 | 3.402 | 3.857 |
Innovation | #199 | 3.024 | 3.429 |
Art Direction | #219 | 3.150 | 3.571 |
Overall | #225 | 3.036 | 3.443 |
Game Design | #241 | 2.898 | 3.286 |
Fun | #288 | 2.709 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Game was very well thought out and was fun. I think zooming the camera in a little closer could benefit the game in a very nice way. I felt so detached from the little robot.
I could last longer in the game if I actually did nothing. Took me about 5 or 6 games for something to react to pressing space, and then it was accidental. I couldn't hook up more than 2 before running out of time, so I that wasn't much in the fun factor category. I wasn't really sure if I was hooking up the correct things, but they hooked up, so they must have been? Very nice art style, and obvious connection theme going on. I found the controls difficult, mouse would have been nice, but that's my style. Nicely done.
Wow I can see a lot of work went into this game! I admired your rope mechanics - I've been unable to get something looking so smooth myself! I really enjoyed the initial concept and gameplay - it was quite overwhelming to see how many cables I had to connect all over the screen. Great job and well done on submitting!
I think idea you were going for here is quite cool, connecting up the necessary systems with the cables. I found though that there's not enough feedback. I never knew if I was doing the right thing, apart from the fact that I hadn't died yet. Whenever I died, I wasn't really sure why. The cable physics looked nice though, I managed to get like 7 cables plugged in and that felt pretty cool, but yeah, wasn't really sure if what I was doing was the right thing or not. I think with more feedback this game would be quite fun managing the systems.
I had a hard time understanding what I was supposed to do, I think the concept is cool with the added stress of time being your enemy. I think if it was a little more clear where I should be connecting things I think this would be a stronger concept.
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