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Space Spaghetti Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #160 | 3.402 | 3.857 |
Innovation | #199 | 3.024 | 3.429 |
Art Direction | #219 | 3.150 | 3.571 |
Overall | #225 | 3.036 | 3.443 |
Game Design | #241 | 2.898 | 3.286 |
Fun | #288 | 2.709 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
great looking game and fun concept, is nice to be running around a space ship. As feedback I found little difficult to conect the cables.
that was cool.
Only one thing that was confusing the connector was attached behind the player after picking up, I would expect it to be in front.
Apart from that little thing, I thought it was great. Well done.
Game was very well thought out and was fun. I think zooming the camera in a little closer could benefit the game in a very nice way. I felt so detached from the little robot.
I could last longer in the game if I actually did nothing. Took me about 5 or 6 games for something to react to pressing space, and then it was accidental. I couldn't hook up more than 2 before running out of time, so I that wasn't much in the fun factor category. I wasn't really sure if I was hooking up the correct things, but they hooked up, so they must have been? Very nice art style, and obvious connection theme going on. I found the controls difficult, mouse would have been nice, but that's my style. Nicely done.
Wow I can see a lot of work went into this game! I admired your rope mechanics - I've been unable to get something looking so smooth myself! I really enjoyed the initial concept and gameplay - it was quite overwhelming to see how many cables I had to connect all over the screen. Great job and well done on submitting!
I think idea you were going for here is quite cool, connecting up the necessary systems with the cables. I found though that there's not enough feedback. I never knew if I was doing the right thing, apart from the fact that I hadn't died yet. Whenever I died, I wasn't really sure why. The cable physics looked nice though, I managed to get like 7 cables plugged in and that felt pretty cool, but yeah, wasn't really sure if what I was doing was the right thing or not. I think with more feedback this game would be quite fun managing the systems.
I had a hard time understanding what I was supposed to do, I think the concept is cool with the added stress of time being your enemy. I think if it was a little more clear where I should be connecting things I think this would be a stronger concept.