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Portal Connection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Direction | #108 | 3.579 | 3.579 |
Fun | #331 | 2.474 | 2.474 |
Overall | #357 | 2.526 | 2.526 |
Innovation | #365 | 2.211 | 2.211 |
Game Design | #372 | 2.263 | 2.263 |
Theme | #377 | 2.105 | 2.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The graphics is absolutely STUNNING, however my eyes were begging for any kind of antyaliasing ;)
Controls were smooth, it was a nice experience of flying around in a futuristic city.
I might not be good at this kind of game, but... I wasn't able to find any piece of portal, but... well, this might be only me xD
Hi and thankyou for the expert opinion, and playing of my game. I've changed the game within 5 minutes of reading this to implement antialiasing, and wow it made so much difference. I can't thank you enough. I've tried FXAA so far, and will experiment with temporalAA and MSAA to see which is better. Never even played with AA before now lol.
The pieces which don't move are relics of attempting randomisation of placement of the pieces, which I ran of of time to finish, and also to clean up lol. Also my 2d radar kind of sucks, it so short distance and forward detection , and at the speed the ship is travelling it is of no use. I'm in the midst of implementing a 3d version, and whole of map detection, but now concerned finding pieces will be too easy. I'll try balance that with more enemies.
Regards.
This game is perfect beyond words. Lucasfilm would have a thing or two to learn from this game!
Kudos also for the various assets and game environment, this may be an entry to a Game Jam, but I can sense the start of something truly great!!!
This game is perfect beyond words. Lucasfilm would have a thing or two to learn from this game!
Kudos also for the various assets and game environment, this may be an entry to a Game Jam, but I can sense the start of something truly great!!!
You are too kind master Scalawag. Thankyou for the comments.
Played the game, but there are a couple of problems. Some parts of the portal you can't pick them up, you just fly through them or stare. Everything is too detailed, it is difficult to find what you need. The concept is quite simple, perhaps this is its feature
Hi and thankyou for commenting.
The pieces which don't move are relics of attempting randomisation of placement of the pieces, which I ran of of time to finish, and also to clean up lol. Also my 2d radar kind of sucks, it so short distance and forward detection , and at the speed the ship is travelling it is of no use. I'm in the midst of implementing a 3d version, and whole of map detection, but now concerned finding pieces will be too easy. I'll try balance that with more enemies. Regards.
Incredible graphics! cool world to be in a ship shooting, it would be nice to have an option for invert Y axis. Also I pressed W but not sure if that make the ship move.
Invert controls will be added very soon (after Jam(now done)). Holding down w definitely speeds up the ship, to 150 speed. Extremely subtle mouse movement controls the direction. S will gradually slow it down. Toggling V will change the view.
Thanks for taking a look and commenting. Cheers.
Awesome graphics! I liked the ship controls personally. I don't play flying games often but I got used to them pretty quickly. Is there a way to fly faster? I think I pressed every button trying to figure it out haha.
Thankyou for taking a look and commenting. Highly appreciated. I'm not sure how fast you were travelling, but holding w you eventually speed up. S to slow it. 150 I think is the max speed. I'm hoping to eventually implement some sort of extra short burst of speed, after the jam is over.
Game looks really good, and the music is nice. I couldn't figure out if there was a way to move forward any faster so I kind of just floated around for a bit. Cool backstory as well!
Thankyou for taking a look and reviewing. Much appreciated. I'm not sure how fast/slow you were going, lol, but holding w you eventually speed up. I'm hoping to eventually implement some sort of extra short burst of speed.
Now this game was interesting. To start with, the game is pretty. I like futuristic stuff so this was a plus. The movement of the ship at the beginning felt clunky though but I think you fell into something interesting. The objective of the game forces the player to improve the flying skills to enable them to search far and wide, high and low. So that was the most interesting part of the game for me. Bettering my flying skills to be able to search better.
The issues are, there's no real incentive to search for things and there's nothing in the game design that makes searching for things a skill you get better at. More time into designing a way that players can use to get better at locating these things would help.
Overall, a decent entry that was nice to spend 20 minutes on.
Good luck!
Hi, thanks for taking the time to write up some comments. The key to flying is very small mouse movements. I'll add flipped mouse controls later too. I'm also going to add a flying course through suspended rings. More of a reason to kill enemy and turrets, actual health damage to the player etc. 3d radar. As the enemy danger levels will get higher through the levels, the skill levels of the player, and weaponry will have to improve. So I'm thinking it will go down the rogue lite path.
The music was nice but it was kinda hard to find the parts,Overall a nice game
As soon as the jam is finished I will be working on ways to improve how to find the pieces, a better, and 3d radar for starters.
Thank you for playing and commenting. Cheers.
I wandered quite a bit before finding my first portale piece and try as I might I coudn't find the fifth one.
The idea is interesting and the setting is nice to traverse, but I think that to be useable the radar should have at least ten times the current range.
Thank you for playing and commenting. So much more to do, there was so little time to get things done, so this was a bare bones effort to get it working, and far from my satisfaction. High on my list is to change the radar type to one that scans the entire area rather than a small forward area. In future there will also be a need to shoot down enough turrets before finding pieces, and I will make it clearer what you need to find. There will be a countdown timer and multiple levels, as well as a just free roam shoot the enemies. Hopefully I can get some enemy ships shooting back. Cheers.
p.s. I might have left in a cheat key, press Z to initiate the central tall building to fall away, uncover the portal and enable it, then you can fly through and finish the level.
The music make it very relaxing. I played half an hour but didnt find one of the portal pieces
I have to admit, even after playtesting 1000 times there were times when it was hard to find some pieces lol. I'll change the radar type after the jam to scan the whole area to make that side of things easier, and balance that with the need to have to shoot enough turrets.
Thanks for taking a look and commenting.
I managed to find two pieces but I really struggled to control the ship. The Controls for up and down felt reversed to me. If there was an option to change that I would have carried on. T
he city looked great and the little touches with the moving ships and trams was great.
I'll certainly add a control flip key press asap, after the jam. Time constraints prevented me adding it. I didn't finish a heap of things I wanted to get done in time. Cheers for taking a look at my game. At the moment the pieces are hard coded in the same spots, and in future they will be placed in random positions, as well as a bunch of new levels Thank you for taking the time to comment..
Great job! Not sure what the blue parts look like though, I couldn't find them
Thanks for checking out my entry. See the image above, of the portal, one of the blue pieces in it. The radar can detect the pieces, but you have to be a bit close to the pieces. I will modify the type of radar so it scans the entire area rather than just a short distance ahead of the ship. I didn't have time to fix that aspect.